====== Created Using Wizards of the Coast D&D Character Builder ======
Zangief, level 16
Dwarf, Fighter, Polearm Master
Build: Tempest Fighter
Fighter Talents: Two-handed Weapon Talent
Background: Myth Drannor (Myth Drannor Benefit)
Zangief, level 16
Dwarf, Fighter, Polearm Master
Build: Tempest Fighter
Fighter Talents: Two-handed Weapon Talent
Background: Myth Drannor (Myth Drannor Benefit)
FINAL ABILITY SCORES
Str 22, Con 17, Dex 11, Int 11, Wis 18, Cha 9.
Str 22, Con 17, Dex 11, Int 11, Wis 18, Cha 9.
STARTING ABILITY SCORES
Str 18, Con 13, Dex 10, Int 10, Wis 13, Cha 8.
Str 18, Con 13, Dex 10, Int 10, Wis 13, Cha 8.
AC: 32 Fort: 28 Reflex: 20 Will: 24
HP: 122 Surges: 12 Surge Value: 30
HP: 122 Surges: 12 Surge Value: 30
TRAINED SKILLS
Heal +17, Intimidate +12, Athletics +19, Endurance +18
Heal +17, Intimidate +12, Athletics +19, Endurance +18
UNTRAINED SKILLS
Acrobatics +8, Arcana +8, Bluff +7, Diplomacy +7, Dungeoneering +14, History +8, Insight +12, Nature +12, Perception +12, Religion +8, Stealth +8, Streetwise +7, Thievery +8
Acrobatics +8, Arcana +8, Bluff +7, Diplomacy +7, Dungeoneering +14, History +8, Insight +12, Nature +12, Perception +12, Religion +8, Stealth +8, Streetwise +7, Thievery +8
FEATS
Level 1: Defender of the Wild
Level 2: Toughness (retrained to Swift Spear at Level 12)
Level 4: Sudden Roots
Level 6: Devoted Challenge
Level 8: Deft Guardian (retrained to Polearm Gamble at Level 11)
Level 10: Forceful Opportunist
Level 11: Stonefoot Reprisal
Level 12: Weapon Proficiency (Greatspear)
Level 14: Pinning Challenge
Level 16: Weapon Expertise (Polearm)
Level 1: Defender of the Wild
Level 2: Toughness (retrained to Swift Spear at Level 12)
Level 4: Sudden Roots
Level 6: Devoted Challenge
Level 8: Deft Guardian (retrained to Polearm Gamble at Level 11)
Level 10: Forceful Opportunist
Level 11: Stonefoot Reprisal
Level 12: Weapon Proficiency (Greatspear)
Level 14: Pinning Challenge
Level 16: Weapon Expertise (Polearm)
POWERS
Fighter at-will 1: Knockdown Assault
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Spinning Sweep
Fighter daily 1: Villain's Menace
Fighter utility 2: Pass Forward
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Rain of Steel
Fighter utility 6: Daring Shot
Fighter encounter 7: Come and Get It
Fighter daily 9: Fighter's Recovery
Fighter utility 10: Time Out
Fighter encounter 13: Scattering Swing (replaces Spinning Sweep)
Fighter utility 16: Marking Stance
Fighter at-will 1: Knockdown Assault
Fighter at-will 1: Footwork Lure
Fighter encounter 1: Spinning Sweep
Fighter daily 1: Villain's Menace
Fighter utility 2: Pass Forward
Fighter encounter 3: Sweeping Blow
Fighter daily 5: Rain of Steel
Fighter utility 6: Daring Shot
Fighter encounter 7: Come and Get It
Fighter daily 9: Fighter's Recovery
Fighter utility 10: Time Out
Fighter encounter 13: Scattering Swing (replaces Spinning Sweep)
Fighter utility 16: Marking Stance
ITEMS
Cloak of the Walking Wounded +2, Charger's Headdress (paragon tier), Boots of Eagerness (heroic tier), Tattoo of the Wolverine (heroic tier), Cincture of Vivacity (paragon tier), Bracers of Tactical Blows (heroic tier), Teleporting Wyrmscale Armor +4, Challenge-Seeking Greatspear +4
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Cloak of the Walking Wounded +2, Charger's Headdress (paragon tier), Boots of Eagerness (heroic tier), Tattoo of the Wolverine (heroic tier), Cincture of Vivacity (paragon tier), Bracers of Tactical Blows (heroic tier), Teleporting Wyrmscale Armor +4, Challenge-Seeking Greatspear +4
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