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<TextLibrary>
   <Text tag="[BLANK]"> </Text>
   <Text tag="[PUZZLEQUEST]">Puzzle Quest</Text>
   <Text tag="[PQCOW]">Puzzle Quest: Challenge of the Warlords</Text>
   <Text tag="[VERSION]">Version %s</Text>
   <Text tag="[VERSION_DEMO]">Trial Version %s</Text>
   <Text tag="[COPYRIGHT]">(c) Copyright 2007 Infinite Interactive. All Rights Reserved.</Text>
   <Text tag="[SINGLEPLAYER]">Single Player</Text>
   <Text tag="[MULTIPLAYER]">Multiplayer</Text>
   <Text tag="[MULTIPLAYER1]">Multiplayer - LAN</Text>
   <Text tag="[MULTIPLAYER2]">Multiplayer - Internet</Text>
   <Text tag="[NEWQUEST]">New Quest</Text>
   <Text tag="[CONTINUEQUEST]">Continue Quest</Text>
   <Text tag="[SETTINGS]">Settings</Text>
   <Text tag="[TUTORIAL]">Tutorial</Text>
   <Text tag="[RESUMEGAME]">Resume Game</Text>
   <Text tag="[EXITGAME]">Exit Game</Text>
   <Text tag="[EXITBATTLE]">Exit Battle</Text>
   <Text tag="[EXITGAMECONFIRM0]">Your progress in this battle will be lost. Are you certain you wish to exit to the Main Menu?</Text>
   <Text tag="[EXITGAMECONFIRM1]">Your progress will be saved automatically. Are you certain you wish to exit to the Main Menu? </Text>
   <Text tag="[EXITGAMECONFIRM2]">Are you certain you wish to exit to the Main Menu? </Text>
   <Text tag="[HISCORES]">High Scores</Text>
   <Text tag="[CREDITS]">Credits</Text>
   <Text tag="[THE_END]">The End</Text>
   <Text tag="[BATTLE]">Battle</Text>
   <Text tag="[MPBATTLE]">Multiplayer Battle</Text>
   <Text tag="[HANDICAPPING]">Handicapping On</Text>
   <Text tag="[HANDICAPPING2]">Handicapping</Text>
   <Text tag="[ON]">On</Text>
   <Text tag="[OFF]">Off</Text>
   <Text tag="[SCALEOPPONENT]">Scale Opponent to my Level</Text>
   <Text tag="[SCALEOPPONENT1]">Scale Opponent Level</Text>
   <Text tag="[SCALEOPPONENT0]">Don&apos;t Scale Opponent Level</Text>
   <Text tag="[ENCOUNTER]">Encounter</Text>
   <Text tag="[BUYNOW]">Buy Now</Text>
   <Text tag="[QBATTLE]">%s - Part %d of %d</Text>
   <Text tag="[BATTLEHISCORES]">High Scores</Text>
   <Text tag="[MPHISCORES]">Multiplayer High Scores</Text>
   <Text tag="[HISCORES0]">INTERNET HIGH SCORES</Text>
   <Text tag="[HISCORES1]">LOCAL HIGH SCORES</Text>
   <Text tag="[HISCORES0_M]">INTERNET HIGH SCORES (Multiplayer)</Text>
   <Text tag="[HISCORES1_M]">LOCAL HIGH SCORES (Multiplayer)</Text>
   <Text tag="[ACCESSING_HISCORES]">Please Wait - Accessing High Score Tables...</Text>
   <Text tag="[RANK]">Rank</Text>
   <Text tag="[SCORE]">Score</Text>
   <Text tag="[HERO]">Hero</Text>
   <Text tag="[OPPONENT]">Opponent</Text>
   <Text tag="[LEVEL]">Level</Text>
   <Text tag="[DATE]">Date</Text>
   <Text tag="[NOENTRY]"> - </Text>
   <Text tag="[MOREINFO_]">More Info...</Text>
   <Text tag="[QUIT]">Quit</Text>
   <Text tag="[QUITCONFIRM]">Are you certain you want to exit this game?</Text>
   <Text tag="[QUITMAP]">Exit</Text>
   <Text tag="[QUITMAPCONFIRM]">Are you certain you want to exit? (your progress will be saved automatically)</Text>
   <Text tag="[BACK]">Back</Text>
   <Text tag="[DONE]">Done</Text>
   <Text tag="[TRYAGAIN]">Try Again</Text>
   <Text tag="[SORRY]">Sorry</Text>
   <Text tag="[QUEST_CONTINUE]">Story Complete!</Text>
   <Text tag="[QUEST_CONTINUE_TEXT]">You have finished the main storyline of Puzzle Quest, but you may still continue to play, completing side quests, fighting encounters on the roads, and building your Empire.</Text>
   <Text tag="[QUEST]">Quest</Text>
   <Text tag="[INSTANTACTION]">Instant Action</Text>
   <Text tag="[CHOOSEOPPONENT]">Choose Opponent</Text>
   <Text tag="[SHOP]">Shop</Text>
   <Text tag="[BUYITEMS]">Buy Items</Text>
   <Text tag="[BUYITEMS_]">Buy Items...</Text>
   <Text tag="[SELLITEMS]">Sell Items</Text>
   <Text tag="[SELLITEMS_]">Sell Items...</Text>
   <Text tag="[BUYSELECTED]">Buy Selected Item</Text>
   <Text tag="[SELLSELECTED]">Sell Selected Item</Text>
   <Text tag="[CONTINUE]">Continue</Text>
   <Text tag="[CREATEHERO]">Create Hero</Text>
   <Text tag="[DELETEHERO]">Delete Hero</Text>
   <Text tag="[DELETEHEROCONFIRM]">Are you certain you want to delete this hero? \n It will be completely erased and will not be able to be recovered.</Text>
   <Text tag="[PREVIOUS]">&lt;&lt;</Text>
   <Text tag="[NEXT]">&gt;&gt;</Text>
   <Text tag="[OKAY]">Okay</Text>
   <Text tag="[CANCEL]">Cancel</Text>
   <Text tag="[YES]">Yes</Text>
   <Text tag="[NO]">No</Text>
   <Text tag="[SKIP]">Skip</Text>
   <Text tag="[CREATE]">Create</Text>
   <Text tag="[JOIN]">Join</Text>
   <Text tag="[PLEASEWAIT_CG]">Please Wait - Creating Game...</Text>
   <Text tag="[PLEASEWAIT_OP]">Waiting for Other Player...</Text>
   <Text tag="[CREATEHEROTITLE]">Create Hero</Text>
   <Text tag="[MENU]">Menu</Text>
   <Text tag="[MAINMENU]">Main Menu</Text>
   <Text tag="[DIFFICULTY]">Difficulty</Text>
   <Text tag="[DIFFICULTY_]">Difficulty : %s</Text>
   <Text tag="[AILEVEL0]">Easy (-25% XP)</Text>
   <Text tag="[AILEVEL1]">Normal</Text>
   <Text tag="[AILEVEL2]">Hard (+25% XP)</Text>
   <Text tag="[SOUNDFX]">Sound Effect Volume</Text>
   <Text tag="[MUSIC]">Music Volume</Text>
   <Text tag="[LAUNCHER]">Display Game Launcher</Text>
   <Text tag="[VOL0]">Off</Text>
   <Text tag="[VOL1]">Very Quiet</Text>
   <Text tag="[VOL2]">Quiet</Text>
   <Text tag="[VOL3]">Soft</Text>
   <Text tag="[VOL4]">Normal</Text>
   <Text tag="[VOL5]">Loud</Text>
   <Text tag="[SCREEN]">Screen</Text>
   <Text tag="[SCREEN0]">Full Screen</Text>
   <Text tag="[SCREEN1]">Windowed</Text>
   <Text tag="[RESOLUTION]">Screen Resolution</Text>
   <Text tag="[640x480]">640 x 480</Text>
   <Text tag="[800x600]">800 x 600</Text>
   <Text tag="[1024x768]">1024 x 768</Text>
   <Text tag="[1280x960]">1280 x 960</Text>
   <Text tag="[1600x1200]">1600 x 1200</Text>
   <Text tag="[1280x1024]">1280 x 1024</Text>
   <Text tag="[1228x768]">1228 x 768</Text>
   <Text tag="[1280x800]">1280 x 800</Text>
   <Text tag="[1366x768]">1366 x 768</Text>
   <Text tag="[1440x900]">1440 x 900</Text>
   <Text tag="[1680x1050]">1680 x 1050</Text>
   <Text tag="[1920x1200]">1920 x 1200</Text>
   <Text tag="[INPUT]">Input</Text>
   <Text tag="[INPUT0]">Mouse</Text>
   <Text tag="[INPUT1]">Gamepad</Text>
   <Text tag="[LAUNCH0]">Never</Text>
   <Text tag="[LAUNCH1]">Always</Text>
   <Text tag="[LAUNCH2]">New message &amp; updates</Text>
   <Text tag="[LAUNCH3]">New message only</Text>
   <Text tag="[LAUNCH4]">New update only</Text>
   <Text tag="[LEVELS]">Levels</Text>
   <Text tag="[LEVELS_N_N]">Levels: %d - %d</Text>
   <Text tag="[NAME]">Name</Text>
   <Text tag="[PROFESSION]">Profession</Text>
   <Text tag="[PROFESSION_STR]">Profession: %s</Text>
   <Text tag="[LEVEL_N]">Level: %d</Text>
   <Text tag="[LEVELN]">Level %d</Text>
   <Text tag="[_LEVELN_]"> (Level %d)</Text>
   <Text tag="[LIFE_BAR_TEXT]">%d of %d</Text>
   <Text tag="[BATTLES_VICTORIES]">Battles: %d    Victories: %d</Text>
   <Text tag="[BATTLES_N]">Battles : %d</Text>
   <Text tag="[VICTORIES_N]">Victories : %d</Text>
   <Text tag="[VICTORIES_NN]">Victories : %d / %d</Text>
   <Text tag="[NEXTLEVEL_N]">(Next level at %d)</Text>
   <Text tag="[HERO_LEVEL_CAP]">(Level Cap Reached)</Text>
   <Text tag="[DEMO_HERO_LIMIT]">(Trial Limit Reached)</Text>
   <Text tag="[SKILL_CAP]">Max Rank</Text>
   <Text tag="[SKILL_CAP_DESC]">No skill may be improved past 255</Text>
   <Text tag="[DESCRIPTION]">Description</Text>
   <Text tag="[TYPEYOURNAME]">Type your Name</Text>
   <Text tag="[CHOOSEAPROFESSION]">Choose a Profession</Text>
   <Text tag="[CHOOSEAPORTRAIT]">Choose a Portrait</Text>
   <Text tag="[VICTORY]">Victory!</Text>
   <Text tag="[DEFEAT]">Defeat!</Text>
   <Text tag="[DRAWNBATTLE]">Draw!</Text>
   <Text tag="[DRAWNBATTLEDESC]">The battle was not completed</Text>
   <Text tag="[TESTCOMPLETE]">The test is complete</Text>
   <Text tag="[YOUGAIN]">You have gained the following:</Text>
   <Text tag="[VICTORYGAIN]">For your victory, you have also gained:</Text>
   <Text tag="[DEFEATGAIN]">You gain nothing extra for a defeat:</Text>
   <Text tag="[DRAWNBATTLEGAIN]">You gain nothing extra for a draw:</Text>
   <Text tag="[CUNNINGGAIN]">Rank %d in Cunning also gives you:</Text>
   <Text tag="[CUNNINGDEFEAT]">Cunning gives no bonus if you lose:</Text>
   <Text tag="[GAINEDLEVEL]">Congratulations! You have gained a level.</Text>
   <Text tag="[TURNN]">Turn: %d</Text>
   <Text tag="[STARTINGGAME]">Starting Game...</Text>
   <Text tag="[RCLICKCANCELSPELL]">Left-click your target or right-click to cancel</Text>
   <Text tag="[ILLEGALMOVE]">Illegal Move</Text>
   <Text tag="[SKILLPOINT]">You have %d Skill Point left to spend</Text>
   <Text tag="[SKILLPOINTS]">You have %d Skill Points left to spend</Text>
   <Text tag="[SKILL]">Skill</Text>
   <Text tag="[RANK]">Rank</Text>
   <Text tag="[COST]">Cost</Text>
   <Text tag="[NPT]">%d pt.</Text>
   <Text tag="[NPTS]">%d pts.</Text>
   <Text tag="[LEVELUP]">Level Up</Text>
   <Text tag="[LEVELUP_GP]">Press the START button to level up</Text>
   <Text tag="[NEXTRANK]">   (next rank)</Text>
   <Text tag="[EXTRATURN]">Extra Turn</Text>
   <Text tag="[WILDCARD]">Wildcard!</Text>
   <Text tag="[SELECTAROW]">Select a Row</Text>
   <Text tag="[SELECTACOLUMN]">Select a Column</Text>
   <Text tag="[SELECTAGRID]">Select a Grid</Text>
   <Text tag="[OPPDIFFICULTY0]">Walkover</Text>
   <Text tag="[OPPDIFFICULTY1]">Easy</Text>
   <Text tag="[OPPDIFFICULTY2]">Average</Text>
   <Text tag="[OPPDIFFICULTY3]">Tough</Text>
   <Text tag="[OPPDIFFICULTY4]">Impossible</Text>
   <Text tag="[INVENTORY_]">Inventory...</Text>
   <Text tag="[FIGHT_]">FIGHT!</Text>
   <Text tag="[FIGHT_LOWER]">Fight!</Text>
   <Text tag="[AVOID]">Avoid</Text>
   <Text tag="[CAPTURE]">Capture</Text>
   <Text tag="[CAPTURE_HELP]">To capture this creature you must clear the grid of gems, matching them as if you were in a normal battle.</Text>
   <Text tag="[SPELLGAME_TARGET]">TARGETS</Text>
   <Text tag="[SPELLGAME]">Research Spell</Text>
   <Text tag="[SPELLGAME_HELP]">Match scrolls and gems to reach the targets on the right of the screen</Text>
   <Text tag="[ITEMGAME_TARGET]">POINTS</Text>
   <Text tag="[ITEMGAME]">Forge an Item</Text>
   <Text tag="[ITEMGAME_HELP]">Destroy Hammers and Anvils (by any means available) to score points</Text>
   <Text tag="[CAPTURE_FAIL]">You have failed to capture this enemy, but you may try again later.</Text>
   <Text tag="[CAPTURE_LISTHELP0]">You may capture an enemy if you have:</Text>
   <Text tag="[CAPTURE_LISTHELP1]">* Built a Dungeon</Text>
   <Text tag="[CAPTURE_LISTHELP2]">* Defeated that enemy 3+ times</Text>
   <Text tag="[CAPTURE_LISTHELP0m]">You may capture a mount if you have:</Text>
   <Text tag="[CAPTURE_LISTHELP1m]">* Built a Dungeon</Text>
   <Text tag="[CAPTURE_LISTHELP2m]">* Defeated that beast 3+ times</Text>
   <Text tag="[RUNEKEEPER_HELP]">This opponent is a Runekeeper and guards one of the Runes you can use to create items. As a Runekeeper they possess certain special magic items that allow them to generate extra mana and do extra damage.</Text>
   <Text tag="[CLOSE]">Close</Text>
   <Text tag="[CLOSEHELP]">Close Help</Text>
   <Text tag="[SPECIALABILITIES]">Spells</Text>
   <Text tag="[MAGICITEMS]">Magic Items</Text>
   <Text tag="[VICTORIES]">Victories</Text>
   <Text tag="[COMPANIONS]">Companions</Text>
   <Text tag="[COMPANION]">Companion</Text>
   <Text tag="[NEWCOMPANION]">A New Companion!</Text>
   <Text tag="[PETS]">Captives</Text>
   <Text tag="[MOUNTS]">Mounts</Text>
   <Text tag="[KINGDOM]">Kingdom</Text>
   <Text tag="[RUMORS]">Rumors</Text>
   <Text tag="[AWARDS]">Awards</Text>
   <Text tag="[SPECIALABILITIES_HELP]">You may choose up to 6 spells to take into combat. \n You will automatically learn new spells as you gain levels.  You can also learn spells from captives, however these spells cost more mana than it would normally cost for the enemy to use them.</Text>
   <Text tag="[MAGICITEMS_HELP]">You may take 4 items into combat: a helm, a weapon, some armor and one miscellaneous item. \n You can buy items in the shop or receive them as rewards for doing quests.</Text>
   <Text tag="[VICTORIES_HELP]">This shows all enemies you have fought and how many victories you have achieved against each one. \n This counts all combat, even that done outside the main quest.</Text>
   <Text tag="[COMPANIONS_HELP]">This shows all companions who are currently with you on your travels. \n You may have up to 8 companions at any time. Most others can be left at a location and picked up later if you require their aid.</Text>
   <Text tag="[PETS_HELP]">This shows all the enemies you have captured. \n If you have built a Mage Tower in your Citadel, you may learn spells from these captives.</Text>
   <Text tag="[MOUNTS_HELP]">You may choose a single mount to ride into combat. \n Each mount is different and they have 3 purposes : they increase your skills, they provide an extra spell for you in combat, and they affect the speed you move on the World Map.</Text>
   <Text tag="[KINGDOM_HELP]">This shows all the cities in your Kingdom along with their status.  \n You may capture cities if you have built a Siege Workshop in your Citadel. Captured cities provide a monthly income when you visit them.</Text>
   <Text tag="[RUMORS_HELP]">Collect new Rumors at Taverns. They will give you hints about the game and story. \n The most important rumors are marked with an exclamation point, and remain at the top of the list for longer.</Text>
   <Text tag="[AWARDS_HELP]">This lists any special awards, honors and ranks you have achieved. \n These will be awarded during the main Quest for completing particularly difficult tasks.  Each award gives a different bonus.</Text>
   <Text tag="[MAGICITEMS_DETAILS]">%d of 4 Items equipped</Text>
   <Text tag="[SPECIALABILITIES_DETAILS]">%d of 6 Spells chosen</Text>
   <Text tag="[COMPANIONS_DETAILS]">%d of 8 Companions in your party</Text>
   <Text tag="[RUMORS_DETAILS]">%d Rumors known</Text>
   <Text tag="[MOUNTS_DETAILS]">%d of %d Mounts captured</Text>
   <Text tag="[PETS_DETAILS]">%d of %d Enemies captured</Text>
   <Text tag="[KINGDOM_DETAILS]">%d of %d Cities owned</Text>
   <Text tag="[LEVELN]">Level %d</Text>
   <Text tag="[LEVELNREQ]">Level %d Required</Text>
   <Text tag="[LEARN_RESEARCH]">Researched</Text>
   <Text tag="[LEARN_REWARD]">Reward</Text>
   <Text tag="[LEARN_OTHER]">Other</Text>
   <Text tag="[YOUHAVEGOLD]">You have %d Gold</Text>
   <Text tag="[NOITEMS_BUY]">No items are available for sale</Text>
   <Text tag="[NOITEMS_SELL]">You have no items that can be sold</Text>
   <Text tag="[NGOLD]">%d Gold</Text>
   <Text tag="[NOFNGOLD]">%d of %d Gold</Text>
   <Text tag="[PLUSNGOLD]">+%d Gold</Text>
   <Text tag="[PLUSNXP]">+%d Experience</Text>
   <Text tag="[RACE_]">Race:</Text>
   <Text tag="[GENDER_]">Gender:</Text>
   <Text tag="[AGE_]">Age:</Text>
   <Text tag="[ADD]">Add</Text>
   <Text tag="[REMOVE]">Remove</Text>
   <Text tag="[COMPANIONSTATUS_IN]">This Companion is currently traveling with your party.</Text>
   <Text tag="[COMPANIONSTATUS_NEW0]">There is no room for this new Companion in your party. You must first remove somebody else.</Text>
   <Text tag="[COMPANIONSTATUS_NEW1]">This new Companion has been added to your party.</Text>
   <Text tag="[COMPANIONSTATUS_OUT0]">This Companion is not traveling with you.  They are located at: %s</Text>
   <Text tag="[COMPANIONSTATUS_OUT1]">This Companion is not traveling with you.  You may add them at this location.</Text>
   <Text tag="[COMPANIONSTATUS_OUT2]">This Companion is not traveling with you.  You may add them at this location, but your party is currently full.</Text>
   <Text tag="[SPELL_]">Spell : %s</Text>
   <Text tag="[CHOOSERUNE]">Choose Rune</Text>
   <Text tag="[ITMLOC0]">Head</Text>
   <Text tag="[ITMLOC1]">Body</Text>
   <Text tag="[ITMLOC2]">Weapon</Text>
   <Text tag="[ITMLOC3]">Misc.</Text>
   <Text tag="[ITMLOC0_RUNE]">Rune Item</Text>
   <Text tag="[ITMLOC1_RUNE]">Rune Item</Text>
   <Text tag="[ITMLOC2_RUNE]">Rune Weapon</Text>
   <Text tag="[ITMLOC3_RUNE]">Rune Item</Text>
   <Text tag="[ITMLOC0_HEADING]">--- Helms and Crowns ---</Text>
   <Text tag="[ITMLOC1_HEADING]">--- Clothing and Armor ---</Text>
   <Text tag="[ITMLOC2_HEADING]">--- Weapons ---</Text>
   <Text tag="[ITMLOC3_HEADING]">--- Miscellaneous ---</Text>
   <Text tag="[ITMLOC4_HEADING]">--- Runes ---</Text>
   <Text tag="[CURRENTLOC0]">Current Headgear</Text>
   <Text tag="[CURRENTLOC1]">Current Clothing or Armor</Text>
   <Text tag="[CURRENTLOC2]">Current Weapon</Text>
   <Text tag="[CURRENTLOC3]">Current Misc. Item</Text>
   <Text tag="[CURRENTSELL]">Item to be Sold</Text>
   <Text tag="[CURRENTBUY]">Item for Sale</Text>
   <Text tag="[RESTRICTION_LEVEL]">Requires: Level %d</Text>
   <Text tag="[RESTRICTION_SKILL]">Requires: %s %d</Text>
   <Text tag="[RESTRICTION_NONE]">No Restrictions</Text>
   <Text tag="[CANNOTCREATEHERO]">Hero Not Saved</Text>
   <Text tag="[CANNOTCREATEHERO_HELP]">A hero with this name already exists.  Please try another name.</Text>
   <Text tag="[ABANDON]">Quit Battle</Text>
   <Text tag="[ABANDONCONFIRM]">Are you certain that you want to abandon this game?  Its progress will not be saved.</Text>
   <Text tag="[CREATEGAME]">Create Game</Text>
   <Text tag="[CREATEGAME_DETAILS]">Please enter the following data to create a new game</Text>
   <Text tag="[PLAYERNAME]">Player Name</Text>
   <Text tag="[GAMENAME]">Game Name</Text>
   <Text tag="[JOINGAME]">Join Game</Text>
   <Text tag="[JOINGAME_DETAILS]">Please enter the following data to join a new game</Text>
   <Text tag="[SELECTGAME]">Select a Game</Text>
   <Text tag="[IPADDRESS]">IP Address</Text>
   <Text tag="[SELECTGAME_DETAILS]">Select a game to join from the following list</Text>
   <Text tag="[DEFAULTMPNAME]">My Name</Text>
   <Text tag="[DEFAULTMPGAME]">My Game</Text>
   <Text tag="[DEFAULTIP]">192.168.0.1</Text>
 
  <Text tag="[CONNERROR]">Connection Error</Text>
   <Text tag="[CONNERROR_CREATE]">Unable to create the game...</Text>
   <Text tag="[CONNERROR_LISTGAMES]">Unable to find any games to connect to...</Text>
   <Text tag="[CONNERROR_JOIN]">Unable to join the game...</Text>
 
  <Text tag="[MP_HELP_REMOTE]">Choose your hero, select READY, and the host can start the game.</Text>
   <Text tag="[MP_HELP_HOST]">Choose your hero, select READY, and when your opponent is ready you can start the game.</Text>
   <Text tag="[MP_HELP_H2H]">Both players should choose a hero and select READY. Then the game will start.</Text>
   <Text tag="[READY]">READY</Text>
   <Text tag="[OPPREADY]">Your enemy is ready</Text>
   <Text tag="[OPPNOTREADY]">Your enemy is not ready</Text>
   <Text tag="[STARTBATTLE]">Start Battle</Text>
   <Text tag="[ERROR_NOHERO0]">Error</Text>
   <Text tag="[ERROR_NOHERO1]">Please create a Hero in Single Player mode before entering multiplayer.</Text>
   <Text tag="[HOSTTERMINATE0]">Game Cancelled</Text>
   <Text tag="[HOSTTERMINATE1]">The host has cancelled this game.</Text>
   <Text tag="[TIMEOUT0]">Timed Out</Text>
   <Text tag="[TIMEOUT1]">Your multiplayer connection has timed out. The game has been cancelled.</Text>
   <Text tag="[PLAYERLEFT0]">Game Cancelled</Text>
   <Text tag="[PLAYERLEFT1]">The other player has left the game.</Text>
   <Text tag="[TIMELIMIT]">Turn Time Limit</Text>
   <Text tag="[TIMELIMIT0]">None</Text>
   <Text tag="[TIMELIMIT1]">16 sec (Leisurely)</Text>
   <Text tag="[TIMELIMIT2]">12 sec (Hurried)</Text>
   <Text tag="[TIMELIMIT3]">8 sec (Hectic)</Text>
   <Text tag="[TIMELIMIT4]">4 sec (Frantic)</Text>
   <Text tag="[SCORE_N]">Score :  %05d</Text>
   <Text tag="[NEWHIGHSCORE_N]">New High Score :  %05d</Text>
   <Text tag="[HISCORE_NOTCONNECTED]">Cannot connect to internet high score table</Text>
   <Text tag="[STATUS_DURATION1]">Duration : %d turn</Text>
   <Text tag="[STATUS_DURATION2]">Duration : %d turns</Text>
   <Text tag="[STATUS_DURATION3]">Duration : Unlimited</Text>
   <Text tag="[CHOOSEQUEST]">Choose a Quest</Text>
   <Text tag="[ABANDONQUESTCONFIRM]">Are you certain you want to abandon this quest? Its progress will not be saved.</Text>
   <Text tag="[QUESTPROGRESS]">Score : +%06d    Gold +%d    XP +%d</Text>
   <Text tag="[SELECT_]">Select...</Text>
   <Text tag="[ACCEPTQUEST]">Accept</Text>
   <Text tag="[GETQUESTS]">Get Quests</Text>
   <Text tag="[NOQUESTS0]">No Quests</Text>
   <Text tag="[NOQUESTS1]">No quests are currently available in this location. You should travel to a new location and see what is available.</Text>
   <Text tag="[TOOMANYQUESTS0]">Too Many Quests</Text>
   <Text tag="[TOOMANYQUESTS1]">You may only have 4 Quests active at any one time. Finish some of your existing quests before looking for more.</Text>
   <Text tag="[YOURCASTLE]">Your Citadel</Text>
   <Text tag="[SIEGE]">Siege!</Text>
   <Text tag="[TAVERN]">Tavern</Text>
   <Text tag="[SEARCHFORRUNES]">Search for Runes</Text>
   <Text tag="[HEROINVENTORY]">Hero Inventory</Text>
   <Text tag="[PROGRESS_]">Progress : %d%%</Text>
   <Text tag="[REWARD]">Reward</Text>
   <Text tag="[YOURREWARD]">You receive the following reward :</Text>
   <Text tag="[ABANDONQUEST]">Abandon Quest</Text>
   <Text tag="[ABANDONQUEST_CONFIRM]">Are you sure that you want to abandon this quest?</Text>
   <Text tag="[_REPEAT_]">(repeat)</Text>
   <Text tag="[NORUMORS]">No more rumors are available</Text>
   <Text tag="[FREE]">Free</Text>
   <Text tag="[RUMORS]">Rumors</Text>
   <Text tag="[SIEGE_HELP]">You are now laying siege to a city. If you win this battle, the city will be yours!</Text>
   <Text tag="[SIEGE_SUCCESS]">You have added a new city to your empire!  Every month this city will have some Gold for you if you visit it.</Text>
   <Text tag="[SIEGE_SUCCESS_BIG]">You have added a new city to your empire!  Every month this city will have some Gold for you if you visit it. Beware! There is a small chance that a city will rebel each month. When a city has rebelled, you cannot get quests or Gold there until you recapture it.</Text>
   <Text tag="[BESIEGED]">Besieged!</Text>
   <Text tag="[INPARTY]">In Party</Text>
   <Text tag="[NOFNSPELLSKNOWN]">%d of %d spells learned</Text>
   <Text tag="[REBELLIONINCITY]">Rebellion in %s!</Text>
   <Text tag="[REBELLION]">Rebellion</Text>
   <Text tag="[REBELLION_DESC]">There has been a rebellion in %s! While it is in this state you will not be able to get quests or rumors there. You must travel there to win it back.</Text>
   <Text tag="[EVILTWIN]">My Evil Twin</Text>
   <Text tag="[RUNEDUP_HEADING]">Duplicate Item</Text>
   <Text tag="[RUNEDUP_TEXT]">You already have an identical Rune Item to this one. If you create another, you will not receive an extra item. Do you want to continue?</Text>
   <Text tag="[MAXRUNEITEM0]">Too Many Rune Items</Text>
   <Text tag="[MAXRUNEITEM1]">You have too many Rune Items already. You must sell some in the shop before creating any more.</Text>
 
   <Text tag="[GP_EDIT_HELP0]">Change Letters</Text>
   <Text tag="[GP_EDIT_HELP1]">Backspace</Text>
   <Text tag="[GP_EDIT_HELP2]">Forward</Text>
   <Text tag="[GP_LEVELUP_HELP0]">Add Points</Text>
   <Text tag="[GP_LEVELUP_HELP1]">Subtract Points</Text>
 
   <Text tag="[HELP_RESISTANCE0]">Earth Resistance</Text>
   <Text tag="[HELP_RESISTANCE1]">Fire Resistance</Text>
   <Text tag="[HELP_RESISTANCE2]">Air Resistance</Text>
   <Text tag="[HELP_RESISTANCE3]">Water Resistance</Text>
   <Text tag="[HELP_RESISTANCE0a]">%d%% chance to disrupt any enemy</Text>
   <Text tag="[HELP_RESISTANCE0b]">spell using Green Mana</Text>
   <Text tag="[HELP_RESISTANCE1a]">%d%% chance to disrupt any enemy</Text>
   <Text tag="[HELP_RESISTANCE1b]">spell using Red Mana</Text>
   <Text tag="[HELP_RESISTANCE2a]">%d%% chance to disrupt any enemy</Text>
   <Text tag="[HELP_RESISTANCE2b]">spell using Yellow Mana</Text>
   <Text tag="[HELP_RESISTANCE3a]">%d%% chance to disrupt any enemy</Text>
   <Text tag="[HELP_RESISTANCE3b]">spell using Blue Mana</Text>
   <Text tag="[SPELLRESISTED]">Spell Resisted</Text>
 
   <Text tag="[BASERUNE_HDR]">--- BASE RUNE ---</Text>
   <Text tag="[MODIFIERRUNE_HDR]">--- MODIFIER RUNE ---</Text>
   <Text tag="[POWERRUNE_HDR]">--- POWER RUNE ---</Text>
 
   <Text tag="[RUMORS]">Rumors</Text>
 
   <Text tag="[BLDBUTT_0]">Build Dungeon</Text>
   <Text tag="[BLDBUTT_1]">Build Mage Tower</Text>
   <Text tag="[BLDBUTT_2]">Build Stable</Text>
   <Text tag="[BLDBUTT_3]">Build Forge</Text>
   <Text tag="[BLDBUTT_4]">Build Siege Workshop</Text>
   <Text tag="[BLDBUTT_5]">Build Statues</Text>
   <Text tag="[BLDBUTT_6]">Build Temple</Text>
   <Text tag="[BLDBUTT_7]">Build Towers</Text>
   <Text tag="[BLDBUTT_8]">Build Vault</Text>
   <Text tag="[BLDHELP_0]">Build structures to unlock new abilities</Text>
   <Text tag="[BLDHELP_1]">Use your city to improve your hero</Text>
   <Text tag="[BLDBUTT_HELP_0]">A Dungeon allows you to capture enemies and ride captured mounts</Text>
   <Text tag="[BLDBUTT_HELP_1]">A Mage Tower allows you learn spells from captured enemies</Text>
   <Text tag="[BLDBUTT_HELP_2]">A Stable allows you to train mounts and increase their effectiveness in combat</Text>
   <Text tag="[BLDBUTT_HELP_3]">A Forge allows you to create new magic items</Text>
   <Text tag="[BLDBUTT_HELP_4]">A Siege Workshop allows you to attack and capture other cities on the map</Text>
   <Text tag="[BLDBUTT_HELP_5]">Statues grant you a special award - King or Queen - which improves your Morale by +5</Text>
   <Text tag="[BLDBUTT_HELP_6]">A Temple allows you to improve your Hero&apos;s skills</Text>
   <Text tag="[BLDBUTT_HELP_7]">Towers reduce the chance of rebellion in your captured cities by 50%</Text>
   <Text tag="[BLDBUTT_HELP_8]">A Vault increases Gold income from captured cities by 50%</Text>
   <Text tag="[FORGEITEMS]">Forge Items</Text>
   <Text tag="[RESEARCHSPELLS]">Research Spells</Text>
   <Text tag="[TRAINMOUNTS]">Train Mounts</Text>
   <Text tag="[TRAINMOUNTS_DESC]">You must defeat this creature in a timed battle to train it to the next level. The higher the level, the faster you will need to be!</Text>
   <Text tag="[TRAINMOUNTS_SUCCESS]">You have successfully trained this mount to level %d</Text>
   <Text tag="[TRAINMOUNTS_DETAIL]">To train this mount you will need to defeat a level %d creature with a %d second time limit. Continue?</Text>
   <Text tag="[IMPROVESTATS]">Improve Skills</Text>
   <Text tag="[FORGEITEMS_HELP0]">You must build a Forge before you can create items</Text>
   <Text tag="[FORGEITEMS_HELP1]">Create new magic items</Text>
   <Text tag="[FORGEITEMS_3RUNES]">To create a new magical item, select 3 Runes : A Base Rune, a Modifier Rune and a Power Rune</Text>
   <Text tag="[FORGEITEMS_TARGET0]">Difficulty of this item : Easy</Text>
   <Text tag="[FORGEITEMS_TARGET1]">Difficulty of this item : Moderate</Text>
   <Text tag="[FORGEITEMS_TARGET2]">Difficulty of this item : Hard</Text>
   <Text tag="[FORGEITEMS_TARGET3]">Difficulty of this item : Very Hard</Text>
   <Text tag="[FORGEITEMS_TARGET4]">Difficulty of this item : Extremely Hard</Text>
   <Text tag="[FORGEITEMS_TARGET5]">Difficulty of this item : Insane</Text>
   <Text tag="[FORGEITEMS_TARGET6]">Difficulty of this item : Almost Legendary</Text>
   <Text tag="[FORGEITEMS_TARGET7]">Difficulty of this item : Legendary</Text>
   <Text tag="[FORGEITEMS_TARGET8]">Difficulty of this item : Almost Godlike</Text>
   <Text tag="[FORGEITEMS_TARGET9]">Difficulty of this item : Godlike</Text>
   <Text tag="[RESEARCHSPELLS_HELP0]">You must build a Mage Tower before you can learn spells</Text>
   <Text tag="[RESEARCHSPELLS_HELP1]">Learn spells from captives</Text>
   <Text tag="[TRAINMOUNTS_HELP0]">You must build a Stable before you can train mounts</Text>
   <Text tag="[TRAINMOUNTS_HELP1]">Train your mounts to higher levels</Text>
   <Text tag="[IMPROVESTATS_HELP0]">You must build a Temple before you can improve your skills</Text>
   <Text tag="[IMPROVESTATS_HELP1]">Donate Gold at the Temple to improve your skills</Text>
   <Text tag="[HAIL_THE_KING0]">Hail the King!</Text>
   <Text tag="[HAIL_THE_KING1]">Your Morale has increased. You have received a new Award.</Text>
   <Text tag="[HAIL_THE_KING0a]">Hail the Queen!</Text>
   <Text tag="[HAIL_THE_KING1a]">Your Morale has increased. You have received a new Award.</Text>
   <Text tag="[KING_X]">King %s</Text>
   <Text tag="[KING_Xa]">Queen %s</Text>
   <Text tag="[SPELLDIFF0]">%s (easy)</Text>
   <Text tag="[SPELLDIFF1]">%s (moderate)</Text>
   <Text tag="[SPELLDIFF2]">%s (hard)</Text>
   <Text tag="[SPELLDIFF3]">%s (very hard)</Text>
   <Text tag="[LEARNTALLSPELLS]">You have learned all the spells your current captives can teach you. You will need to capture some more enemies.</Text>
   <Text tag="[RESEARCHSPELLS_INTRO]">Your target score to learn this spell is %d.  If you can reach that by matching symbols, the spell will be yours.</Text>
   <Text tag="[RESEARCHSPELLS_FAIL]">You have failed to learn this new spell.</Text>
   <Text tag="[RESEARCHSPELLS_SUCCESS]">You have learned a new spell.</Text>
   <Text tag="[FORGEITEMS_FAIL]">You have failed to forge this new item.</Text>
   <Text tag="[FORGEITEMS_SUCCESS]">You have forged a new item.</Text>
   <Text tag="[RUNEKEEPER]">Runekeeper</Text>
   <Text tag="[RUNE_HELP]">You must defeat this guardian to claim the Rune.</Text>
   <Text tag="[RUNE_SUCCESS]">You have added another Rune to your collection.</Text>
   <Text tag="[CAPTURERUNE]">Capture a Rune</Text>
   <Text tag="[RUNESANDITEMS]">Runes and Items</Text>
   <Text tag="[RUNESANDITEMS_HELP]">You may now use Runes to create magic items here at the Forge. Runes are scattered around the world map and guarded by Runekeepers. To begin, you have been given the 3 most common Runes.</Text>
   <Text tag="[CITYLEVEL]">You must be level %d to travel here</Text>
   <Text tag="[CITYCURRENT]">You are currently in this city</Text>
   <Text tag="[CLICKQUEST]">Click here to start this quest</Text>
   <Text tag="[QUESTLOCKED]">This quest is not available yet</Text>
   <Text tag="[QUESTLOCKEDDESC]">This quest is not available yet. You must first complete some other tasks (see the description in the top right for more details).</Text>
   <Text tag="[CITYTOOHIGH]">You are not yet powerful enough to journey to this city.  Please try again after you have gained some more levels.</Text>
   <Text tag="[QUESTLEVEL0]">Levels %d - %d   (Walkover)</Text>
   <Text tag="[QUESTLEVEL1]">Levels %d - %d   (Easy)</Text>
   <Text tag="[QUESTLEVEL2]">Levels %d - %d   (Average)</Text>
   <Text tag="[QUESTLEVEL3]">Levels %d - %d   (Tough)</Text>
   <Text tag="[QUESTLEVEL4]">Levels %d - %d   (Impossible)</Text>
   <Text tag="[QUESTREQ]">Requires :  </Text>
   <Text tag="[QUESTSEP]">, </Text>
   <Text tag="[DISPLAY_TUTORIALS]">Display Tutorials</Text>
   <Text tag="[HIDE_TUTORIAL]">Hide Tutorial</Text>
   <Text tag="[HIDE_TUTORIAL_HELP]">Would you like to completely disable the tutorial while you are playing?</Text>
   <Text tag="[OFFERTOEQUIP0]">Equip Item?</Text>
   <Text tag="[OFFERTOEQUIP1]">Would you like to equip the item you have just purchased?</Text>
   <Text tag="[MOUNTMAXLEVEL0]">Maximum Level</Text>
   <Text tag="[MOUNTMAXLEVEL1]">Mounts may not go any higher than level 50.</Text>
 
   <Text tag="[MPM_JOINED]">%s has joined the game</Text>
 
   <Text tag="[TOOMANYSPELLS0]">Too Many Spells</Text>
   <Text tag="[TOOMANYSPELLS1]">Having just gained a level, you now know more than 6 spells. Since you can only take 6 into combat, you will need to choose which ones.  Do this via the &apos;Inventory...&apos; button on the game setup screen.</Text>
   <Text tag="[NOITEMS0]">Buy Some Items</Text>
   <Text tag="[NOITEMS1]">It seems that you do not have any items on your Hero. You should visit the &apos;Shop&apos; and buy some items.  You can then manage your items via the &apos;Inventory...&apos; button on the game setup screen.</Text>
 
   <Text tag="[DEMO_TITLE]">Trial Version</Text>
   <Text tag="[DEMO_MULTIPLAYER]">Multiplayer is only available in the full version of Puzzle Quest.</Text>
   <Text tag="[DEMO_HISCORE]">You may only submit scores to the Internet High Score Tables in the full version of Puzzle Quest.</Text>
   <Text tag="[DEMO_HEROES]">Heroes are limited to level 7 in the trial version. To gain unlimited levels you must unlock the full version of Puzzle Quest.</Text>
   <Text tag="[DEMO_HERO_LIMIT]">(No higher in the trial)</Text>
 
   <Text tag="[EARTHMASTERY]">Earth Mastery</Text>
   <Text tag="[FIREMASTERY]">Fire Mastery</Text>
   <Text tag="[AIRMASTERY]">Air Mastery</Text>
   <Text tag="[WATERMASTERY]">Water Mastery</Text>
   <Text tag="[BATTLE]">Battle</Text>
   <Text tag="[CUNNING]">Cunning</Text>
   <Text tag="[MORALE]">Morale</Text>
 
   <Text tag="[RANKN]">Rank: %d</Text>
   <Text tag="[SKILL_EM_0]">+%0.0f%% mana from Green Gems</Text>
   <Text tag="[SKILL_EM_1]">+%d to max Earth Mana (green)</Text>
   <Text tag="[SKILL_EM_2]">+%d to starting Earth Mana (green)</Text>
   <Text tag="[SKILL_EM_3]">%0.2g%% chance of an extra turn when matching Green Gems</Text>
   <Text tag="[SKILL_EM_4]">%0.2g%% chance of a Wildcard when matching Green Gems</Text>
   <Text tag="[SKILL_FM_0]">+%0.0f%% mana from Red Gems</Text>
   <Text tag="[SKILL_FM_1]">+%d to max Fire Mana (red)</Text>
   <Text tag="[SKILL_FM_2]">+%d to starting Fire Mana (red)</Text>
   <Text tag="[SKILL_FM_3]">%0.2g%% chance of an extra turn when matching Red Gems</Text>
   <Text tag="[SKILL_FM_4]">%0.2g%% chance of a Wildcard when matching Red Gems</Text>
   <Text tag="[SKILL_AM_0]">+%0.0f%% mana from Yellow Gems</Text>
   <Text tag="[SKILL_AM_1]">+%d to max Air Mana (yellow)</Text>
   <Text tag="[SKILL_AM_2]">+%d to starting Air Mana (yellow)</Text>
   <Text tag="[SKILL_AM_3]">%0.2g%% chance of an extra turn when matching Yellow Gems</Text>
   <Text tag="[SKILL_AM_4]">%0.2g%% chance of a Wildcard when matching Yellow Gems</Text>
   <Text tag="[SKILL_WM_0]">+%0.0f%% mana from Blue Gems</Text>
   <Text tag="[SKILL_WM_1]">+%d to max Water Mana (blue)</Text>
   <Text tag="[SKILL_WM_2]">+%d to starting Water Mana (blue)</Text>
   <Text tag="[SKILL_WM_3]">%0.2g%% chance of an extra turn when matching Blue Gems</Text>
   <Text tag="[SKILL_WM_4]">%0.2g%% chance of a Wildcard when matching Blue Gems</Text>
   <Text tag="[SKILL_BA_0]">+%0.0f%% to inflicted damage</Text>
   <Text tag="[SKILL_BA_1]">%0.2g%% chance of an extra turn when matching Skulls</Text>
   <Text tag="[SKILL_BA_2]">%0.2g%% chance of a Wildcard when matching Skulls</Text>
   <Text tag="[SKILL_CU_0]">+%0.0f%% effect for Wildcards</Text>
   <Text tag="[SKILL_CU_1]">+%0.0f%% Experience and Gold earned from defeated foes</Text>
   <Text tag="[SKILL_CU_2]">%0.2g%% chance of an extra turn when matching Gold Coins</Text>
   <Text tag="[SKILL_CU_3]">%0.2g%% chance of a Wildcard when matching Gold Coins</Text>
   <Text tag="[SKILL_MO_0a]">+%d extra Life Point</Text>
   <Text tag="[SKILL_MO_0b]">+%d extra Life Points</Text>
   <Text tag="[SKILL_MO_1]">%0.2g%% chance of an extra turn when matching Purple Stars</Text>
   <Text tag="[SKILL_MO_2]">%0.2g%% chance of a Wildcard when matching Purple Stars</Text>
   <Text tag="[SKILL_MO_3]">+%d%% to all Spell Resistance</Text>
 
 
   <Text tag="[DATE_FORMAT]">%s, %s of %s, %d</Text>
   <Text tag="[WEEKDAY_00]">Sunday</Text>
   <Text tag="[WEEKDAY_01]">Moonday</Text>
   <Text tag="[WEEKDAY_02]">Tidesday</Text>
   <Text tag="[WEEKDAY_03]">Windsday</Text>
   <Text tag="[WEEKDAY_04]">Thornsday</Text>
   <Text tag="[WEEKDAY_05]">Fireday</Text>
   <Text tag="[WEEKDAY_06]">Seventhday</Text>  
   <Text tag="[WEEKDAY_07]">Marketday</Text>  
   <Text tag="[WEEKDAY_08]">Godsday</Text>  
   <Text tag="[DAY_00]">1st</Text>
   <Text tag="[DAY_01]">2nd</Text>
   <Text tag="[DAY_02]">3rd</Text>
   <Text tag="[DAY_03]">4th</Text>
   <Text tag="[DAY_04]">5th</Text>
   <Text tag="[DAY_05]">6th</Text>
   <Text tag="[DAY_06]">7th</Text>
   <Text tag="[DAY_07]">8th</Text>
   <Text tag="[DAY_08]">9th</Text>
   <Text tag="[DAY_09]">10th</Text>
   <Text tag="[DAY_10]">11th</Text>
   <Text tag="[DAY_11]">12th</Text>
   <Text tag="[DAY_12]">13th</Text>
   <Text tag="[DAY_13]">14th</Text>
   <Text tag="[DAY_14]">15th</Text>
   <Text tag="[DAY_15]">16th</Text>
   <Text tag="[DAY_16]">17th</Text>
   <Text tag="[DAY_17]">18th</Text>
   <Text tag="[DAY_18]">19th</Text>
   <Text tag="[DAY_19]">20th</Text>
   <Text tag="[DAY_20]">21st</Text>
   <Text tag="[DAY_21]">22nd</Text>
   <Text tag="[DAY_22]">23rd</Text>
   <Text tag="[DAY_23]">24th</Text>
   <Text tag="[DAY_24]">25th</Text>
   <Text tag="[DAY_25]">26th</Text>
   <Text tag="[DAY_26]">27th</Text>
   <Text tag="[DAY_27]">28th</Text>
   <Text tag="[DAY_28]">29th</Text>
   <Text tag="[DAY_29]">30th</Text>
   <Text tag="[MONTH_00]">Flamestar</Text>
   <Text tag="[MONTH_01]">Midsummer</Text>
   <Text tag="[MONTH_02]">Redstar</Text>
   <Text tag="[MONTH_03]">Duskstar</Text>
   <Text tag="[MONTH_04]">Midfall</Text>
   <Text tag="[MONTH_05]">Evenstar</Text>
   <Text tag="[MONTH_06]">Fellstar</Text>
   <Text tag="[MONTH_07]">Midwinter</Text>
   <Text tag="[MONTH_08]">Icestar</Text>
   <Text tag="[MONTH_09]">Dawnstar</Text>
   <Text tag="[MONTH_10]">Midharvest</Text>
   <Text tag="[MONTH_11]">Yulestar</Text>
 
 
   <Text tag="[PLAYER2LOGIN0]">Player 2</Text>
   <Text tag="[PLAYER2LOGIN1]">Press</Text>
   <Text tag="[PLAYER2LOGIN2]">to join</Text>
   <Text tag="[PLAYER1NOHERO]">Please create a hero in single player mode before joining a local multiplayer game</Text>
   <Text tag="[PLAYER2NOHERO]">No Heroes found</Text>
 
   <Text tag="[PLAYER1WINS]">Player 1 Wins</Text>
   <Text tag="[PLAYER2WINS]">Player 2 Wins</Text>
   <Text tag="[MULTIVICTORYGAIN]">The winner has also gained:</Text>
   <Text tag="[MULTICUNNINGGAIN]">Rank %d in Cunning gives the winner:</Text>
   <Text tag="[SKILL_CAP_DESC2]">Your skill can go no higher at this level</Text>
   <Text tag="[HOMECITY]">Home City</Text>
 
   <Text tag="[POINTSAVAILABLE_N]">Points Available to Buy: %d</Text>
   <Text tag="[HINTARROW]">Hint Arrow</Text>
   <Text tag="[COOLDOWN_N1]">Recharge: %d turn</Text>
   <Text tag="[COOLDOWN_N2]">Recharge: %d turns</Text>
   <Text tag="[CONFIRM_BUY]">Are you sure you want to buy this item?</Text>
   <Text tag="[CONFIRM_SELL]">Are you sure you want to sell this item?</Text>
 
   <Text tag="[SEARCHING_]">Searching...</Text>
   <Text tag="[ENTERHERONAME]">Enter Your Hero&apos;s Name</Text>
 
   <Text tag="[CONFIRM_LEAVELOBBY0]">Leave Lobby?</Text>
   <Text tag="[CONFIRM_LEAVELOBBY1]">Are you certain you want to leave the multiplayer lobby?</Text>
   <Text tag="[REQUIRES_]">Requires: </Text>
 
   <Text tag="[YOURCASTLE_ERR0]">Your Citadel</Text>
   <Text tag="[YOURCASTLE_ERR1]">To access your Citadel you must make certain that, within the Quest, your Hero is in either his Start City or a City that you have captured.</Text>
   <Text tag="[ITMLOC5_HEADING]">--- Mounts ---</Text>
   <Text tag="[ITMLOC6_HEADING]">--- Captives ---</Text>
 
   <Text tag="[LEVELUP_MP]">You cannot level up in the multiplayer lobby. \n To level up, you will need to leave this lobby and visit the Single Player Menu.</Text>
 
   <Text tag="[_PERIOD_]">.</Text>
 
   <Text tag="[RCLICKCANCELSPELL_GP]">Select target and press Α to cast, or Β to cancel</Text>
 
</TextLibrary>