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ui_st_pda.xml <?xml version="1.0" encoding="windows-1251" ?><string_table> <string id="Global Map"> //<text>Global map</text><text>全体地図</text> </string> <string id="Local Map"> //<text>Local map</text><text>部分地図</text> </string> <string id="Time"> //<text>Time</text><text>時間</text> </string> <string id="actor"> //<text>Mercenary</text><text>Mercenary</text> </string> <string id="actor_bandit"> //<text>Bandit</text><text>Bandit</text> </string> <string id="actor_csky"> //<text>Clear Sky</text><text>Clear Sky</text> </string> <string id="actor_dolg"> //<text>Duty</text><text>Duty</text> </string> <string id="actor_freedom"> //<text>Freedom</text><text>Freedom</text> </string> <string id="actor_stalker"> //<text>Loner</text><text>Loner</text> </string> <string id="agroprom"> //<text>Agroprom Research Institute</text><text>Agroprom Research Institute</text> </string> <string id="arena_enemy"> //<text>Enemy</text><text>Enemy</text> </string> <string id="army"> //<text>Military</text><text>Military</text> </string> <string id="bandit"> //<text>Bandit</text><text>Bandit</text> </string> <string id="csky"> //<text>Clear Sky</text><text>Clear Sky</text> </string> <string id="darkvalley"> //<text>Dark Valley</text><text>Dark Valley</text> </string> <string id="dolg"> //<text>Duty</text><text>Duty</text> </string> <string id="ecolog"> //<text>Scientist</text><text>Scientist</text> </string> <string id="escape"> //<text>Cordon</text><text>Cordon</text> </string> <string id="freedom"> //<text>Freedom</text><text>Freedom</text> </string> <string id="garbage"> //<text>Garbage</text><text>Garbage</text> </string> <string id="katacomb"> //<text>Abandoned hospital</text><text>Abandoned hospital</text> </string> <string id="killer"> //<text>Mercenary</text><text>Mercenary</text> </string> <string id="limansk"> //<text>Limansk</text><text>Limansk</text> </string> <string id="marsh"> //<text>Swamps</text><text>Swamps</text> </string> <string id="military"> //<text>Army warehouses</text><text>Army warehouses</text> </string> <string id="monolith"> //<text>Monolith</text><text>Monolith</text> </string> <string id="monster"> //<text>Mutant</text><text>Mutant</text> </string> <string id="pda_btn_close"> //<text>Turn off PDA</text><text>PDAのスイッチを切る</text> </string> <string id="pda_btn_fractionwar"> //<text>Factions War</text><text>派閥間戦争</text> </string> <string id="pda_btn_fractionwar_hint"> //<text>Information on the current war between factions</text><text>派閥間の交戦状況</text> </string> <string id="pda_btn_logs"> //<text>Message log</text><text>メッセージの記録</text> </string> <string id="pda_btn_logs_hint"> //<text>Show message history</text><text>メッセージの履歴を表示</text> </string> <string id="pda_btn_off_hint"> //<text>Turn off</text><text>スイッチを切る</text> </string> <string id="pda_btn_quests"> //<text>Map</text><text>地図</text> </string> <string id="pda_btn_quests_hint"> //<text>Show map of the Zone</text><text>Zoneの地図を表示</text> </string> <string id="pda_btn_ranking"> //<text>Statistics</text><text>統計</text> </string> <string id="pda_btn_ranking_hint"> //<text>Show information on factions:</text><text>派閥の情報を表示</text> </string> <string id="pda_filter_news"> //<text>Show news</text><text>ニュースを表示</text> </string> <string id="pda_filter_talk"> //<text>Show dialogs</text><text>会話内容を表示</text> </string> <string id="red_forest"> //<text>Red Forest</text><text>Red Forest</text> </string> <string id="st_enemy"> //<text>Enemies</text><text>敵勢力</text> </string> <string id="st_faction_war_csky_capture_enemy_base"> //<text>Capture enemy base</text><text>敵拠点を占拠せよ</text> </string> <string id="st_faction_war_csky_need_more_power"> //<text>Strengthen our presence at the Swamps</text><text>Swampsの味方拠点を増強せよ</text> </string> <string id="st_faction_war_csky_relax"> //<text>Enemy defeated</text><text>敵勢力壊滅</text> </string> <string id="st_faction_war_csky_secure_level"> //<text>Secure all approaches to the Swamps</text><text>Swampsへの接近手段を確保せよ</text> </string> <string id="st_fraction_state"> //<text>Faction strength</text><text>派閥勢力</text> </string> <string id="st_friend"> //<text>Friends</text><text>友人</text> </string> <string id="st_location"> //<text>Location:</text><text>位置:</text> </string> <string id="st_location_bandit"> //<text>Garbage</text><text>Garbage</text> </string> <string id="st_location_csky"> //<text>Swamps</text><text>Swamps</text> </string> <string id="st_location_dolg"> //<text>Agroprom Research Institute</text><text>Agroprom Research Institute</text> </string> <string id="st_location_freedom"> //<text>Dark Valley</text><text>Dark Valley</text> </string> <string id="st_location_stalker"> //<text>Cordon</text><text>Cordon</text> </string> <string id="stalker"> //<text>Loner</text><text>Loner</text> </string> <string id="stancia_2"> //<text>Chernobyl NPP</text><text>Chernobyl NPP</text> </string> <string id="trader"> //<text>Trader</text><text>Trader</text> </string> <string id="ui_fraction_standing"> //<text>Faction list</text><text>派閥リスト</text> </string> <string id="ui_no_fraction"> //<text>You are not a member of any faction</text><text>どの派閥にも属していない</text> </string> <string id="ui_pda_details"> //<text># /details</text><text># /詳細</text> </string> <string id="ui_st_capture"> //<text>Capture:</text><text>占拠:</text> </string> <string id="ui_st_defend"> //<text>Defend:</text><text>防衛:</text> </string> <string id="ui_st_enemy_frac_info"> //<text>Faction information</text><text>派閥情報</text> </string> <string id="ui_st_enemy_mem_count"> //<text>Enemy faction squads</text><text>敵派閥の部隊</text> </string> <string id="ui_st_enemy_resource"> //<text>Enemy faction resources</text><text>敵派閥の資源</text> </string> <string id="ui_st_name_bandit"> //<text>Bandits</text><text>Bandits</text> </string> <string id="ui_st_name_bandit_2"> //<text>Renegades</text><text>Renegades</text> </string> <string id="ui_st_name_csky"> //<text>Clear Sky</text><text>Clear Sky</text> </string> <string id="ui_st_name_dolg"> //<text>Duty</text><text>Duty</text> </string> <string id="ui_st_name_freedom"> //<text>Freedom</text><text>Freedom</text> </string> <string id="ui_st_name_stalker"> //<text>Stalkers</text><text>Stalkers</text> </string> <string id="ui_st_no_faction"> //<text>You are not a member of any faction</text><text>どの派閥にも属していない</text> </string> <string id="ui_st_our_frac_info"> //<text>Faction information</text><text>派閥情報</text> </string> <string id="ui_st_our_mem_count"> //<text>Your faction's squads</text><text>味方派閥の部隊</text> </string> <string id="ui_st_our_resource"> //<text>Your faction's resources</text><text>味方派閥の資源</text> </string> <string id="ui_st_state_confrontation"> //<text>Faction strength</text><text>派閥勢力</text> </string> <string id="ui_st_target_static"> //<text>Your faction's current goal</text><text>味方派閥の現目標</text> </string> <string id="yantar"> //<text>Yantar</text><text>Yantar</text> </string> <string id="zombied"> //<text>Zombified</text><text>Zombified</text> </string> <string id="zoom_in_btn_hint"> //<text>zoom in</text><text>拡大</text> </string> <string id="zoom_out_btn_hint"> //<text>zoom out</text><text>縮小</text> </string> <string id="month_april"> //<text>April</text><text>4月</text> </string> <string id="month_august"> //<text>August</text><text>8月</text> </string> <string id="month_december"> //<text>December</text><text>12月</text> </string> <string id="month_february"> //<text>February</text><text>2月</text> </string> <string id="month_january"> //<text>January</text><text>1月</text> </string> <string id="month_july"> //<text>July</text><text>7月</text> </string> <string id="month_june"> //<text>June</text><text>6月</text> </string> <string id="month_march"> //<text>March</text><text>3月</text> </string> <string id="month_may"> //<text>May</text><text>5月</text> </string> <string id="month_november"> //<text>November</text><text>11月</text> </string> <string id="month_october"> //<text>October</text><text>10月</text> </string> <string id="month_september"> //<text>September</text><text>9月</text> </string> <string id="pda_cur_time"> //<text>Current time:</text><text>現在時刻:</text> </string> <string id="pda_date_filter"> //<text>Data filter</text><text>データフィルタ</text> </string> <string id="pda_legend_caption"> //<text>Legend</text><text>説明</text> </string> <string id="pda_logs_common"> //<text>Messages:</text><text>メッセージ:</text> </string> <string id="pda_logs_frags"> //<text>Messages:</text><text>メッセージ:</text> </string> <string id="pda_logs_list_caption"> //<text>Messages:</text><text>メッセージ:</text> </string> <string id="pda_logs_missions"> //<text>Messages:</text><text>メッセージ:</text> </string> <string id="pda_stat_1"> //<text>Play time:</text><text>プレイ時間:</text> </string> <string id="pda_stat_2"> //<text>Stashes found:</text><text>発見した隠し場所:</text> </string> <string id="pda_stat_3"> //<text>Money earned:</text><text>総獲得金額:</text> </string> <string id="pda_stat_4"> //<text>Money spent:</text><text>総支出金額:</text> </string> <string id="pda_stat_5"> //<text>Received:</text><text>受領:</text> </string> <string id="pda_stat_6"> //<text>Completed:</text><text>完了:</text> </string> <string id="pda_stat_7"> <text>Failed:</text><text>失敗:</text> </string> <string id="pda_stat_8"> //<text>Stalkers:</text><text>ストーカー:</text> </string> <string id="pda_stat_9"> //<text>Monsters:</text><text>モンスター:</text> </string> <string id="pda_stat_common"> //<text>Total</text><text>合計</text> </string> <string id="pda_stat_frags"> //<text>Killed</text><text>殺害</text> </string> <string id="pda_stat_missions"> //<text>Tasks</text><text>目標</text> </string> <string id="st_lchanger_to_aes"> //<text>To Chernobyl NPP</text><text>Chernobyl NPPへ</text> </string> <string id="st_lchanger_to_agroprom"> //<text>To Agroprom Research Institute</text><text>Agroprom Research Instituteへ</text> </string> <string id="st_lchanger_to_agroprom_und"> //<text>To the Agroprom underground</text><text>Agroprom undergroundへ</text> </string> <string id="st_lchanger_to_darkvalley"> //<text>To the Dark Valley</text><text>Dark Valleyへ</text> </string> <string id="st_lchanger_to_escape"> //<text>To the Cordon</text><text>Cordonへ</text> </string> <string id="st_lchanger_to_garbage"> //<text>To the Garbage</text><text>Garbageへ</text> </string> <string id="st_lchanger_to_hospital"> //<text>To the deserted hospital</text><text>Deserted Hospitalへ</text> </string> <string id="st_lchanger_to_limansk"> //<text>To Limansk</text><text>Limanskへ</text> </string> <string id="st_lchanger_to_marsh"> //<text>To the Swamps</text><text>Swampsへ</text> </string> <string id="st_lchanger_to_military"> //<text>To the military warehouses</text><text>Military Warehousesへ</text> </string> <string id="st_lchanger_to_red_forest"> //<text>To the Red Forest</text><text>Red Forestへ</text> </string> <string id="st_lchanger_to_yantar"> //<text>To Yantar</text><text>Yantarへ</text> </string> <string id="st_ui_pda_legend_additional_task"> //<text>Secondary tasks</text><text>副次的目標</text> </string> <string id="st_ui_pda_legend_base"> //<text>Faction bases</text><text>派閥拠点</text> </string> <string id="st_ui_pda_legend_enemies"> //<text>Enemies</text><text>敵</text> </string> <string id="st_ui_pda_legend_friends"> //<text>Friends</text><text>友人</text> </string> <string id="st_ui_pda_legend_lchanger"> //<text>Roads between locations</text><text>エリア間の道</text> </string> <string id="st_ui_pda_legend_main_task"> //<text>Main building</text><text>主要建造物</text> </string> <string id="st_ui_pda_legend_mechanic"> //<text>Mechanic</text><text>メカニック</text> </string> <string id="st_ui_pda_legend_neutrals"> //<text>Neurtrals</text><text>中立</text> </string> <string id="st_ui_pda_legend_scout"> //<text>Guide</text><text>ガイド</text> </string> <string id="st_ui_pda_legend_secrets"> //<text>Stashes</text><text>隠し場所</text> </string> <string id="st_ui_pda_legend_squad"> //<text>Squad commander</text><text>チーム指揮官</text> </string> <string id="st_ui_pda_legend_trader"> //<text>Trader</text><text>トレーダー</text> </string> <string id="st_ui_pda_legend_vip"> //<text>Important character</text><text>重要人物</text> </string> <string id="ui_logs_center_caption"> //<text>Message history</text><text>メッセージ履歴</text> </string> <string id="ui_map_btn_center"> //<text>Center on player</text><text>プレイヤーを中心にする</text> </string> <string id="ui_map_btn_down"> //<text>Move down</text><text>下へ移動</text> </string> <string id="ui_map_btn_left"> //<text>Move left</text><text>左へ移動</text> </string> <string id="ui_map_btn_legend"> //<text>Show legend</text><text>説明を表示する</text> </string> <string id="ui_map_btn_right"> //<text>Move right</text><text>右へ移動</text> </string> <string id="ui_map_btn_up"> //<text>Move up</text><text>上へ移動</text> </string> <string id="ui_map_btn_zmreset"> //<text>Max zoom out</text><text>最大限縮小</text> </string> <string id="ui_map_btn_zoom_in"> //<text>Zoom in</text><text>拡大</text> </string> <string id="ui_map_btn_zoom_out"> //<text>Zoom out</text><text>縮小</text> </string> <string id="ui_pda_secondary_task"> //<text>Secondary tasks</text><text>副次的目標</text> </string> <string id="ui_ranking_center_caption"> //<text>Faction rankings</text><text>派閥ランク</text> </string> <string id="ui_show_second_task_wnd"> //<text>Secondary tasks list</text><text>副次的目標リスト</text> </string> <string id="ui_task_btn_focus_center"> //<text>Center map on task</text><text>目標を中心とした地図</text> </string> <string id="ui_task_btn_focus_center2"> //<text>Center map on task</text><text>目標を中心とした地図</text> </string> <string id="ui_task_btn_visible_map_spot"> //<text>Display mark on map</text><text>マーカーを地図上に表示する</text> </string> <string id="ui_st_eliminate"> //<text>Destroy:</text><text>壊滅:</text> </string> <string id="ui_st_capture_or"> //<text>or</text><text>あるいは</text> </string> <string id="ui_st_capture_one_of"> //<text>Capture one of the following points:</text><text>以下のポイントを占拠せよ:</text> </string> <string id="st_faction_war_stalker_need_more_power"> //<text>Achieve superiority</text><text>状況を優勢にせよ</text> </string> <string id="st_faction_war_stalker_secure_level"> //<text>Secure the paths from the Garbage</text><text>Garbageからの経路を確保せよ</text> </string> <string id="st_faction_war_stalker_capture_placdarm"> //<text>Secure a foothold at the Garbage</text><text>Garbageへの足場を確保せよ</text> </string> <string id="st_faction_war_stalker_near_base"> //<text>Pin the bandits in at their base</text><text>Banditを拠点に釘付けにせよ</text> </string> <string id="st_faction_war_stalker_eliminate_base"> //<text>Destroy the bandit base</text><text>Banditの拠点を壊滅せよ</text> </string> <string id="st_faction_war_stalker_relax"> //<text>The bandits have been defeated</text><text>Banditは敗走している</text> </string> <string id="st_faction_war_bandit_need_more_power"> //<text>Achieve superiority</text><text>状況を優勢にせよ</text> </string> <string id="st_faction_war_bandit_secure_level"> //<text>Get control over the paths from the Cordon</text><text>Cordonからの経路の主導権を獲得せよ</text> </string> <string id="st_faction_war_bandit_capture_placdarm"> //<text>Secure a foothold at the Cordon</text><text>Cordonの足場を確保せよ</text> </string> <string id="st_faction_war_bandit_near_base"> //<text>Secure a foothold by the stalker base</text><text>Stalker拠点の近くに足場を確保せよ</text> </string> <string id="st_faction_war_bandit_eliminate_base"> //<text>Destroy the stalker base</text><text>Stalkerの拠点を壊滅せよ</text> </string> <string id="st_faction_war_bandit_relax"> //<text>Stalker base destroyed</text><text>Stalkerの拠点を壊滅</text> </string> <string id="st_faction_war_freedom_secure_level"> //<text>Secure the paths from the Garbage</text><text>Garbageからの経路を確保せよ</text> </string> <string id="st_faction_war_freedom_capture_garbage"> //<text>Secure a foothold at the Garbage</text><text>Garbageの足場を確保せよ</text> </string> <string id="st_faction_war_freedom_secure_garbage"> //<text>Reach the road to Agroprom Research Institute</text><text>Agroprom Research Instituteへの経路に向かえ</text> </string> <string id="st_faction_war_freedom_capture_agroprom"> //<text>Secure a foothold by Agroprom Research Institute</text><text>Agroprom Research Instituteの近くに足場を確保せよ</text> </string> <string id="st_faction_war_freedom_eliminate_base"> //<text>Destroy Duty's base</text><text>Dutyの拠点を壊滅せよ</text> </string> <string id="st_faction_war_freedom_relax"> //<text>Duty's base destroyed</text><text>Dutyの拠点を壊滅</text> </string> <string id="st_faction_war_duty_secure_level"> //<text>Secure the paths from the Garbage</text><text>Garbageからの経路を確保せよ</text> </string> <string id="st_faction_war_duty_capture_garbage"> //<text>Secure a foothold at the Garbage</text><text>Garbageの足場を確保せよ</text> </string> <string id="st_faction_war_duty_secure_garbage"> //<text>Reach the path to the Dark Valley</text><text>Dark Valleyへの経路に向かえ</text> </string> <string id="st_faction_war_duty_capture_darkvalley"> //<text>Secure a foothold in the Dark Valley</text><text>Dark Valleyに足場を確保せよ</text> </string> <string id="st_faction_war_duty_eliminate_base"> //<text>Destroy Freedom's base</text><text>Freedomの拠点を壊滅せよ</text> </string> <string id="st_faction_war_duty_relax"> //<text>Freedom's base destroyed</text><text>Freedomの拠点を壊滅</text> </string> <string id="st_stage_icon_csky_power_no"> //<text>We have not achieved superiority </text><text>我々は未だ優勢に転じていない</text> </string> <string id="st_stage_icon_csky_power_yes"> //<text>We have achieved superiority </text><text>我々は優勢へと転じた</text> </string> <string id="st_stage_icon_csky_capture_base_no"> //<text>The renegade base is currently intact</text><text>Renegadeの拠点は現在無傷である</text> </string> <string id="st_stage_icon_csky_capture_base_yes"> //<text>The renegade base has been destroyed</text><text>Renegadeの拠点は壊滅している</text> </string> <string id="st_stage_icon_csky_secure_marsh_no"> //<text>We do not have control over the road to the Cordon</text><text>我々はCordonへの経路の主導権を獲得していない</text> </string> <string id="st_stage_icon_csky_secure_marsh_yes"> //<text>We control the road to the Cordon</text><text>我々はCordonへの経路を掌握している</text> </string> <string id="st_stage_icon_stalker_power_no"> //<text>We have not achieved superiority </text><text>我々は未だ優勢に転じていない</text> </string> <string id="st_stage_icon_stalker_power_yes"> //<text>We have achieved superiority </text><text>我々は優勢へと転じた</text> </string> <string id="st_stage_icon_stalker_secure_escape_no"> //<text>We do not have control over the paths from the Garbage</text><text>我々はGarbageへの経路の主導権を獲得していない</text> </string> <string id="st_stage_icon_stalker_secure_escape_yes"> //<text>We control the paths from the Garbage</text><text>我々はGarbageへの経路を掌握している</text> </string> <string id="st_stage_icon_stalker_capture_garbage_no"> //<text>We do not have a foothold at the Garbage</text><text>我々はGarbageの足場を確保していない</text> </string> <string id="st_stage_icon_stalker_capture_garbage_yes"> //<text>We have a foothold at the Garbage</text><text>我々はGarbageの足場を確保している</text> </string> <string id="st_stage_icon_stalker_eliminate_bandit_no"> //<text>The bandit base is currently intact</text><text>Banditの拠点は現在無傷である</text> </string> <string id="st_stage_icon_stalker_eliminate_bandit_yes"> //<text>The bandit base has been destroyed</text><text>Banditの拠点は壊滅している</text> </string> <string id="st_stage_icon_bandit_power_no"> //<text>We have not achieved superiority </text><text>我々は未だ優勢に転じていない</text> </string> <string id="st_stage_icon_bandit_power_yes"> //<text>We have achieved superiority </text><text>我々は優勢へと転じた</text> </string> <string id="st_stage_icon_bandit_secure_garbage_no"> //<text>We do not have control over the roads to the Cordon</text><text>我々はCordonへの経路の主導権を獲得していない</text> </string> <string id="st_stage_icon_bandit_secure_garbage_yes"> //<text>We control the roads to the Cordon</text><text>我々はCordonへの経路を掌握している</text> </string> <string id="st_stage_icon_bandit_capture_escape_no"> //<text>We do not have a foothold at the Cordon</text><text>我々はCordonの足場を確保していない</text> </string> <string id="st_stage_icon_bandit_capture_escape_yes"> //<text>We have a foothold at the Cordon</text><text>我々はCordonの足場を確保している</text> </string> <string id="st_stage_icon_bandit_eliminate_stalker_no"> //<text>The stalker base is currently intact</text><text>Stalkerの拠点は現在無傷である</text> </string> <string id="st_stage_icon_bandit_eliminate_stalker_yes"> //<text>The stalker base has been destroyed</text><text>Stalkerの拠点は壊滅している</text> </string> <string id="st_stage_icon_freedom_secure_darkvalley_no"> //<text>We do not have control over the paths from the Garbage</text><text>我々はGarbageからの経路の主導権を獲得していない</text> </string> <string id="st_stage_icon_freedom_secure_darkvalley_yes"> //<text>We control the paths from the Garbage</text><text>我々はGarbageからの経路を掌握している</text> </string> <string id="st_stage_icon_freedom_capture_garbage_no"> //<text>We do not have a foothold at the Garbage</text><text>我々はGarbageの足場を確保していない</text> </string> <string id="st_stage_icon_freedom_capture_garbage_yes"> //<text>We have a foothold at the Garbage</text><text>我々はGarbageの足場を確保している</text> </string> <string id="st_stage_icon_freedom_secure_garbage_no"> //<text>We do not have control over the road to Agroprom </text><text>我々はAgropromへの経路の主導権を獲得していない</text> </string> <string id="st_stage_icon_freedom_secure_garbage_yes"> //<text>We control the road to Agroprom</text><text>我々はAgropromへの経路を掌握している</text> </string> <string id="st_stage_icon_freedom_capture_agroprom_no"> //<text>We do not have a foothold at Agroprom</text><text>我々はAgropromの足場を確保していない</text> </string> <string id="st_stage_icon_freedom_capture_agroprom_yes"> //<text>We have a foothold at Agroprom</text><text>我々はAgropromの足場を確保している</text> </string> <string id="st_stage_icon_freedom_eliminate_duty_no"> //<text>Duty's base is currently intact</text><text>Dutyの拠点は現在無傷である</text> </string> <string id="st_stage_icon_freedom_eliminate_duty_yes"> //<text>Duty's base has been destroyed</text><text>Dutyの拠点は壊滅している</text> </string> <string id="st_stage_icon_duty_secure_agroprom_no"> //<text>We do not have control over the paths from the Garbage</text><text>我々はGarbageからの経路の主導権を獲得していない</text> </string> <string id="st_stage_icon_duty_secure_agroprom_yes"> //<text>We control the paths from the Garbage</text><text>我々はGarbageからの経路を掌握している</text> </string> <string id="st_stage_icon_duty_capture_garbage_no"> //<text>We do not have a foothold at the Garbage</text><text>我々はGarbageの足場を確保していない</text> </string> <string id="st_stage_icon_duty_capture_garbage_yes"> //<text>We have a foothold at the Garbage</text><text>我々はGarbageの足場を確保している</text> </string> <string id="st_stage_icon_duty_secure_garbage_no"> //<text>We do not have control over the road to the Dark Valley</text><text>我々はDark Valleyへの経路の主導権を獲得していない</text> </string> <string id="st_stage_icon_duty_secure_garbage_yes"> //<text>We control the road to the Dark Valley</text><text>我々はDark Valleyへの経路を掌握している</text> </string> <string id="st_stage_icon_duty_capture_darkvalley_no"> //<text>We do not have a foothold at the Dark Valley</text><text>我々はDark Valleyの足場を確保していない</text> </string> <string id="st_stage_icon_duty_capture_darkvalley_yes"> //<text>We have a foothold at the Dark Valley</text><text>我々はDark Valleyの足場を確保している</text> </string> <string id="st_stage_icon_duty_eliminate_freedom_no"> //<text>Freedom's base is intact</text><text>Freedomの拠点は無傷である</text> </string> <string id="st_stage_icon_duty_eliminate_freedom_yes"> //<text>Freedom's base has been destroyed</text><text>Freedomの拠点は壊滅している</text> </string> <string id="st_location_renegade"> //<text>Swamps</text><text>Swamps</text> </string> <string id="st_ui_pda_legend_leader"> //<text>Faction leader</text><text>派閥リーダー</text> </string> <string id="st_target"> //<text>Target</text><text>目標物</text> </string> <string id="st_technic_specialization"> //<text>Specialization:</text><text>専門家:</text> </string> <string id="st_technic_specialization_none"> //<text>none</text><text>なし</text> </string> <string id="hospital"> //<text>Deserted hospital</text><text>Deserted hospital</text> </string></string_table>
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