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ui_st_pda.xml

 

<?xml version="1.0" encoding="windows-1251" ?>
<string_table>
    <string id="Global Map">
        //<text>Global map</text>
<text>全体地図</text>
    </string>
    <string id="Local Map">
        //<text>Local map</text>
<text>部分地図</text>
    </string>
    <string id="Time">
        //<text>Time</text>
<text>時間</text>
    </string>
    <string id="actor">
        //<text>Mercenary</text>
<text>Mercenary</text>
    </string>
    <string id="actor_bandit">
        //<text>Bandit</text>
<text>Bandit</text>
    </string>
    <string id="actor_csky">
        //<text>Clear Sky</text>
<text>Clear Sky</text>
    </string>
    <string id="actor_dolg">
        //<text>Duty</text>
<text>Duty</text>
    </string>
    <string id="actor_freedom">
        //<text>Freedom</text>
<text>Freedom</text>
    </string>
    <string id="actor_stalker">
        //<text>Loner</text>
<text>Loner</text>
    </string>
    <string id="agroprom">
        //<text>Agroprom Research Institute</text>
<text>Agroprom Research Institute</text>
    </string>
    <string id="arena_enemy">
        //<text>Enemy</text>
<text>Enemy</text>
    </string>
    <string id="army">
        //<text>Military</text>
<text>Military</text>
    </string>
    <string id="bandit">
        //<text>Bandit</text>
<text>Bandit</text>
    </string>
    <string id="csky">
        //<text>Clear Sky</text>
<text>Clear Sky</text>
    </string>
    <string id="darkvalley">
        //<text>Dark Valley</text>
<text>Dark Valley</text>
    </string>
    <string id="dolg">
        //<text>Duty</text>
<text>Duty</text>
    </string>
    <string id="ecolog">
        //<text>Scientist</text>
<text>Scientist</text>
    </string>
    <string id="escape">
        //<text>Cordon</text>
<text>Cordon</text>
    </string>
    <string id="freedom">
        //<text>Freedom</text>
<text>Freedom</text>
    </string>
    <string id="garbage">
        //<text>Garbage</text>
<text>Garbage</text>
    </string>
    <string id="katacomb">
        //<text>Abandoned hospital</text>
<text>Abandoned hospital</text>
    </string>
    <string id="killer">
        //<text>Mercenary</text>
<text>Mercenary</text>
    </string>
    <string id="limansk">
        //<text>Limansk</text>
<text>Limansk</text>
    </string>
    <string id="marsh">
        //<text>Swamps</text>
<text>Swamps</text>
    </string>
    <string id="military">
        //<text>Army warehouses</text>
<text>Army warehouses</text>
    </string>
    <string id="monolith">
        //<text>Monolith</text>
<text>Monolith</text>
    </string>
    <string id="monster">
        //<text>Mutant</text>
<text>Mutant</text>
    </string>
    <string id="pda_btn_close">
        //<text>Turn off PDA</text>
<text>PDAのスイッチを切る</text>
    </string>
    <string id="pda_btn_fractionwar">
        //<text>Factions War</text>
<text>派閥間戦争</text>
    </string>
    <string id="pda_btn_fractionwar_hint">
        //<text>Information on the current war between factions</text>
<text>派閥間の交戦状況</text>
    </string>
    <string id="pda_btn_logs">
        //<text>Message log</text>
<text>メッセージの記録</text>
    </string>
    <string id="pda_btn_logs_hint">
        //<text>Show message history</text>
<text>メッセージの履歴を表示</text>
    </string>
    <string id="pda_btn_off_hint">
        //<text>Turn off</text>
<text>スイッチを切る</text>
    </string>
    <string id="pda_btn_quests">
        //<text>Map</text>
<text>地図</text>
    </string>
    <string id="pda_btn_quests_hint">
        //<text>Show map of the Zone</text>
<text>Zoneの地図を表示</text>
    </string>
    <string id="pda_btn_ranking">
        //<text>Statistics</text>
<text>統計</text>
    </string>
    <string id="pda_btn_ranking_hint">
        //<text>Show information on factions:</text>
<text>派閥の情報を表示</text>
    </string>
    <string id="pda_filter_news">
        //<text>Show news</text>
<text>ニュースを表示</text>
    </string>
    <string id="pda_filter_talk">
        //<text>Show dialogs</text>
<text>会話内容を表示</text>
    </string>
    <string id="red_forest">
        //<text>Red Forest</text>
<text>Red Forest</text>
    </string>
    <string id="st_enemy">
        //<text>Enemies</text>
<text>敵勢力</text>
    </string>
    <string id="st_faction_war_csky_capture_enemy_base">
        //<text>Capture enemy base</text>
<text>敵拠点を占拠せよ</text>
    </string>
    <string id="st_faction_war_csky_need_more_power">
        //<text>Strengthen our presence at the Swamps</text>
<text>Swampsの味方拠点を増強せよ</text>
    </string>
    <string id="st_faction_war_csky_relax">
        //<text>Enemy defeated</text>
<text>敵勢力壊滅</text>
    </string>
    <string id="st_faction_war_csky_secure_level">
        //<text>Secure all approaches to the Swamps</text>
<text>Swampsへの接近手段を確保せよ</text>
    </string>
    <string id="st_fraction_state">
        //<text>Faction strength</text>
<text>派閥勢力</text>
    </string>
    <string id="st_friend">
        //<text>Friends</text>
<text>友人</text>
    </string>
    <string id="st_location">
        //<text>Location:</text>
<text>位置:</text>
    </string>
    <string id="st_location_bandit">
        //<text>Garbage</text>
<text>Garbage</text>
    </string>
    <string id="st_location_csky">
        //<text>Swamps</text>
<text>Swamps</text>
    </string>
    <string id="st_location_dolg">
        //<text>Agroprom Research Institute</text>
<text>Agroprom Research Institute</text>
    </string>
    <string id="st_location_freedom">
        //<text>Dark Valley</text>
<text>Dark Valley</text>
    </string>
    <string id="st_location_stalker">
        //<text>Cordon</text>
<text>Cordon</text>
    </string>
    <string id="stalker">
        //<text>Loner</text>
<text>Loner</text>
    </string>
    <string id="stancia_2">
        //<text>Chernobyl NPP</text>
<text>Chernobyl NPP</text>
    </string>
    <string id="trader">
        //<text>Trader</text>
<text>Trader</text>
    </string>
    <string id="ui_fraction_standing">
        //<text>Faction list</text>
<text>派閥リスト</text>
    </string>
    <string id="ui_no_fraction">
        //<text>You are not a member of any faction</text>
<text>どの派閥にも属していない</text>
    </string>
    <string id="ui_pda_details">
        //<text># /details</text>
<text># /詳細</text>
    </string>
    <string id="ui_st_capture">
        //<text>Capture:</text>
<text>占拠:</text>
    </string>
    <string id="ui_st_defend">
        //<text>Defend:</text>
<text>防衛:</text>
    </string>
    <string id="ui_st_enemy_frac_info">
        //<text>Faction information</text>
<text>派閥情報</text>
    </string>
    <string id="ui_st_enemy_mem_count">
        //<text>Enemy faction squads</text>
<text>敵派閥の部隊</text>
    </string>
    <string id="ui_st_enemy_resource">
        //<text>Enemy faction resources</text>
<text>敵派閥の資源</text>
    </string>
    <string id="ui_st_name_bandit">
        //<text>Bandits</text>
<text>Bandits</text>
    </string>
    <string id="ui_st_name_bandit_2">
        //<text>Renegades</text>
<text>Renegades</text>
    </string>
    <string id="ui_st_name_csky">
        //<text>Clear Sky</text>
<text>Clear Sky</text>
    </string>
    <string id="ui_st_name_dolg">
        //<text>Duty</text>
<text>Duty</text>
    </string>
    <string id="ui_st_name_freedom">
        //<text>Freedom</text>
<text>Freedom</text>
    </string>
    <string id="ui_st_name_stalker">
        //<text>Stalkers</text>
<text>Stalkers</text>
    </string>
    <string id="ui_st_no_faction">
        //<text>You are not a member of any faction</text>
<text>どの派閥にも属していない</text>
    </string>
    <string id="ui_st_our_frac_info">
        //<text>Faction information</text>
<text>派閥情報</text>
    </string>
    <string id="ui_st_our_mem_count">
        //<text>Your faction's squads</text>
<text>味方派閥の部隊</text>
    </string>
    <string id="ui_st_our_resource">
        //<text>Your faction's resources</text>
<text>味方派閥の資源</text>
    </string>
    <string id="ui_st_state_confrontation">
        //<text>Faction strength</text>
<text>派閥勢力</text>
    </string>
    <string id="ui_st_target_static">
        //<text>Your faction's current goal</text>
<text>味方派閥の現目標</text>
    </string>
    <string id="yantar">
        //<text>Yantar</text>
<text>Yantar</text>
    </string>
    <string id="zombied">
        //<text>Zombified</text>
<text>Zombified</text>
    </string>
    <string id="zoom_in_btn_hint">
        //<text>zoom in</text>
<text>拡大</text>
    </string>
    <string id="zoom_out_btn_hint">
        //<text>zoom out</text>
<text>縮小</text>
    </string>
    <string id="month_april">
        //<text>April</text>
<text>4月</text>
    </string>
    <string id="month_august">
        //<text>August</text>
<text>8月</text>
    </string>
    <string id="month_december">
        //<text>December</text>
<text>12月</text>
    </string>
    <string id="month_february">
        //<text>February</text>
<text>2月</text>
    </string>
    <string id="month_january">
        //<text>January</text>
<text>1月</text>
    </string>
    <string id="month_july">
        //<text>July</text>
<text>7月</text>
    </string>
    <string id="month_june">
        //<text>June</text>
<text>6月</text>
    </string>
    <string id="month_march">
        //<text>March</text>
<text>3月</text>
    </string>
    <string id="month_may">
        //<text>May</text>
<text>5月</text>
    </string>
    <string id="month_november">
        //<text>November</text>
<text>11月</text>
    </string>
    <string id="month_october">
        //<text>October</text>
<text>10月</text>
    </string>
    <string id="month_september">
        //<text>September</text>
<text>9月</text>
    </string>
    <string id="pda_cur_time">
        //<text>Current time:</text>
<text>現在時刻:</text>
    </string>
    <string id="pda_date_filter">
        //<text>Data filter</text>
<text>データフィルタ</text>
    </string>
    <string id="pda_legend_caption">
        //<text>Legend</text>
<text>説明</text>
    </string>
    <string id="pda_logs_common">
        //<text>Messages:</text>
<text>メッセージ:</text>
    </string>
    <string id="pda_logs_frags">
        //<text>Messages:</text>
<text>メッセージ:</text>
    </string>
    <string id="pda_logs_list_caption">
        //<text>Messages:</text>
<text>メッセージ:</text>
    </string>
    <string id="pda_logs_missions">
        //<text>Messages:</text>
<text>メッセージ:</text>
    </string>
    <string id="pda_stat_1">
        //<text>Play time:</text>
<text>プレイ時間:</text>
    </string>
    <string id="pda_stat_2">
        //<text>Stashes found:</text>
<text>発見した隠し場所:</text>
    </string>
    <string id="pda_stat_3">
        //<text>Money earned:</text>
<text>総獲得金額:</text>
    </string>
    <string id="pda_stat_4">
        //<text>Money spent:</text>
<text>総支出金額:</text>
    </string>
    <string id="pda_stat_5">
        //<text>Received:</text>
<text>受領:</text>
    </string>
    <string id="pda_stat_6">
        //<text>Completed:</text>
<text>完了:</text>
    </string>
    <string id="pda_stat_7">
        <text>Failed:</text>
<text>失敗:</text>
    </string>
    <string id="pda_stat_8">
        //<text>Stalkers:</text>
<text>ストーカー:</text>
    </string>
    <string id="pda_stat_9">
        //<text>Monsters:</text>
<text>モンスター:</text>
    </string>
    <string id="pda_stat_common">
        //<text>Total</text>
<text>合計</text>
    </string>
    <string id="pda_stat_frags">
        //<text>Killed</text>
<text>殺害</text>
    </string>
    <string id="pda_stat_missions">
        //<text>Tasks</text>
<text>目標</text>
    </string>
    <string id="st_lchanger_to_aes">
        //<text>To Chernobyl NPP</text>
<text>Chernobyl NPPへ</text>
    </string>
    <string id="st_lchanger_to_agroprom">
        //<text>To Agroprom Research Institute</text>
<text>Agroprom Research Instituteへ</text>
    </string>
    <string id="st_lchanger_to_agroprom_und">
        //<text>To the Agroprom underground</text>
<text>Agroprom undergroundへ</text>
    </string>
    <string id="st_lchanger_to_darkvalley">
        //<text>To the Dark Valley</text>
<text>Dark Valleyへ</text>
    </string>
    <string id="st_lchanger_to_escape">
        //<text>To the Cordon</text>
<text>Cordonへ</text>
    </string>
    <string id="st_lchanger_to_garbage">
        //<text>To the Garbage</text>
<text>Garbageへ</text>
    </string>
    <string id="st_lchanger_to_hospital">
        //<text>To the deserted hospital</text>
<text>Deserted Hospitalへ</text>
    </string>
    <string id="st_lchanger_to_limansk">
        //<text>To Limansk</text>
<text>Limanskへ</text>
    </string>
    <string id="st_lchanger_to_marsh">
        //<text>To the Swamps</text>
<text>Swampsへ</text>
    </string>
    <string id="st_lchanger_to_military">
        //<text>To the military warehouses</text>
<text>Military Warehousesへ</text>
    </string>
    <string id="st_lchanger_to_red_forest">
        //<text>To the Red Forest</text>
<text>Red Forestへ</text>
    </string>
    <string id="st_lchanger_to_yantar">
        //<text>To Yantar</text>
<text>Yantarへ</text>
    </string>
    <string id="st_ui_pda_legend_additional_task">
        //<text>Secondary tasks</text>
<text>副次的目標</text>
    </string>
    <string id="st_ui_pda_legend_base">
        //<text>Faction bases</text>
<text>派閥拠点</text>
    </string>
    <string id="st_ui_pda_legend_enemies">
        //<text>Enemies</text>
<text>敵</text>
    </string>
    <string id="st_ui_pda_legend_friends">
        //<text>Friends</text>
<text>友人</text>
    </string>
    <string id="st_ui_pda_legend_lchanger">
        //<text>Roads between locations</text>
<text>エリア間の道</text>
    </string>
    <string id="st_ui_pda_legend_main_task">
        //<text>Main building</text>
<text>主要建造物</text>
    </string>
    <string id="st_ui_pda_legend_mechanic">
        //<text>Mechanic</text>
<text>メカニック</text>
    </string>
    <string id="st_ui_pda_legend_neutrals">
        //<text>Neurtrals</text>
<text>中立</text>
    </string>
    <string id="st_ui_pda_legend_scout">
        //<text>Guide</text>
<text>ガイド</text>
    </string>
    <string id="st_ui_pda_legend_secrets">
        //<text>Stashes</text>
<text>隠し場所</text>
    </string>
    <string id="st_ui_pda_legend_squad">
        //<text>Squad commander</text>
<text>チーム指揮官</text>
    </string>
    <string id="st_ui_pda_legend_trader">
        //<text>Trader</text>
<text>トレーダー</text>
    </string>
    <string id="st_ui_pda_legend_vip">
        //<text>Important character</text>
<text>重要人物</text>
    </string>
    <string id="ui_logs_center_caption">
        //<text>Message history</text>
<text>メッセージ履歴</text>
    </string>
    <string id="ui_map_btn_center">
        //<text>Center on player</text>
<text>プレイヤーを中心にする</text>
    </string>
    <string id="ui_map_btn_down">
        //<text>Move down</text>
<text>下へ移動</text>
    </string>
    <string id="ui_map_btn_left">
        //<text>Move left</text>
<text>左へ移動</text>
    </string>
    <string id="ui_map_btn_legend">
        //<text>Show legend</text>
<text>説明を表示する</text>
    </string>
    <string id="ui_map_btn_right">
        //<text>Move right</text>
<text>右へ移動</text>
    </string>
    <string id="ui_map_btn_up">
        //<text>Move up</text>
<text>上へ移動</text>
    </string>
    <string id="ui_map_btn_zmreset">
        //<text>Max zoom out</text>
<text>最大限縮小</text>
    </string>
    <string id="ui_map_btn_zoom_in">
        //<text>Zoom in</text>
<text>拡大</text>
    </string>
    <string id="ui_map_btn_zoom_out">
        //<text>Zoom out</text>
<text>縮小</text>
    </string>
    <string id="ui_pda_secondary_task">
        //<text>Secondary tasks</text>
<text>副次的目標</text>
    </string>
    <string id="ui_ranking_center_caption">
        //<text>Faction rankings</text>
<text>派閥ランク</text>
    </string>
    <string id="ui_show_second_task_wnd">
        //<text>Secondary tasks list</text>
<text>副次的目標リスト</text>
    </string>
    <string id="ui_task_btn_focus_center">
        //<text>Center map on task</text>
<text>目標を中心とした地図</text>
    </string>
    <string id="ui_task_btn_focus_center2">
        //<text>Center map on task</text>
<text>目標を中心とした地図</text>
    </string>
    <string id="ui_task_btn_visible_map_spot">
        //<text>Display mark on map</text>
<text>マーカーを地図上に表示する</text>
    </string>
    <string id="ui_st_eliminate">
        //<text>Destroy:</text>
<text>壊滅:</text>
    </string>
    <string id="ui_st_capture_or">
        //<text>or</text>
<text>あるいは</text>
    </string>
    <string id="ui_st_capture_one_of">
        //<text>Capture one of the following points:</text>
<text>以下のポイントを占拠せよ:</text>
    </string>
    <string id="st_faction_war_stalker_need_more_power">
        //<text>Achieve superiority</text>
<text>状況を優勢にせよ</text>
    </string>
    <string id="st_faction_war_stalker_secure_level">
        //<text>Secure the paths from the Garbage</text>
<text>Garbageからの経路を確保せよ</text>
    </string>
    <string id="st_faction_war_stalker_capture_placdarm">
        //<text>Secure a foothold at the Garbage</text>
<text>Garbageへの足場を確保せよ</text>
    </string>
    <string id="st_faction_war_stalker_near_base">
        //<text>Pin the bandits in at their base</text>
<text>Banditを拠点に釘付けにせよ</text>
    </string>
    <string id="st_faction_war_stalker_eliminate_base">
        //<text>Destroy the bandit base</text>
<text>Banditの拠点を壊滅せよ</text>
    </string>
    <string id="st_faction_war_stalker_relax">
        //<text>The bandits have been defeated</text>
<text>Banditは敗走している</text>
    </string>
    <string id="st_faction_war_bandit_need_more_power">
        //<text>Achieve superiority</text>
<text>状況を優勢にせよ</text>
    </string>
    <string id="st_faction_war_bandit_secure_level">
        //<text>Get control over the paths from the Cordon</text>
<text>Cordonからの経路の主導権を獲得せよ</text>
    </string>
    <string id="st_faction_war_bandit_capture_placdarm">
        //<text>Secure a foothold at the Cordon</text>
<text>Cordonの足場を確保せよ</text>
    </string>
    <string id="st_faction_war_bandit_near_base">
        //<text>Secure a foothold by the stalker base</text>
<text>Stalker拠点の近くに足場を確保せよ</text>
    </string>
    <string id="st_faction_war_bandit_eliminate_base">
        //<text>Destroy the stalker base</text>
<text>Stalkerの拠点を壊滅せよ</text>
    </string>
    <string id="st_faction_war_bandit_relax">
        //<text>Stalker base destroyed</text>
<text>Stalkerの拠点を壊滅</text>
    </string>
    <string id="st_faction_war_freedom_secure_level">
        //<text>Secure the paths from the Garbage</text>
<text>Garbageからの経路を確保せよ</text>
    </string>
    <string id="st_faction_war_freedom_capture_garbage">
        //<text>Secure a foothold at the Garbage</text>
<text>Garbageの足場を確保せよ</text>
    </string>
    <string id="st_faction_war_freedom_secure_garbage">
        //<text>Reach the road to Agroprom Research Institute</text>
<text>Agroprom Research Instituteへの経路に向かえ</text>
    </string>
    <string id="st_faction_war_freedom_capture_agroprom">
        //<text>Secure a foothold by Agroprom Research Institute</text>
<text>Agroprom Research Instituteの近くに足場を確保せよ</text>
    </string>
    <string id="st_faction_war_freedom_eliminate_base">
        //<text>Destroy Duty's base</text>
<text>Dutyの拠点を壊滅せよ</text>
    </string>
    <string id="st_faction_war_freedom_relax">
        //<text>Duty's base destroyed</text>
<text>Dutyの拠点を壊滅</text>
    </string>
    <string id="st_faction_war_duty_secure_level">
        //<text>Secure the paths from the Garbage</text>
<text>Garbageからの経路を確保せよ</text>
    </string>
    <string id="st_faction_war_duty_capture_garbage">
        //<text>Secure a foothold at the Garbage</text>
<text>Garbageの足場を確保せよ</text>
    </string>
    <string id="st_faction_war_duty_secure_garbage">
        //<text>Reach the path to the Dark Valley</text>
<text>Dark Valleyへの経路に向かえ</text>
    </string>
    <string id="st_faction_war_duty_capture_darkvalley">
        //<text>Secure a foothold in the Dark Valley</text>
<text>Dark Valleyに足場を確保せよ</text>
    </string>
    <string id="st_faction_war_duty_eliminate_base">
        //<text>Destroy Freedom's base</text>
<text>Freedomの拠点を壊滅せよ</text>
    </string>
    <string id="st_faction_war_duty_relax">
        //<text>Freedom's base destroyed</text>
<text>Freedomの拠点を壊滅</text>
    </string>
    <string id="st_stage_icon_csky_power_no">
        //<text>We have not achieved superiority </text>
<text>我々は未だ優勢に転じていない</text>
    </string>
    <string id="st_stage_icon_csky_power_yes">
        //<text>We have achieved superiority </text>
<text>我々は優勢へと転じた</text>
    </string>
    <string id="st_stage_icon_csky_capture_base_no">
        //<text>The renegade base is currently intact</text>
<text>Renegadeの拠点は現在無傷である</text>
    </string>
    <string id="st_stage_icon_csky_capture_base_yes">
        //<text>The renegade base has been destroyed</text>
<text>Renegadeの拠点は壊滅している</text>
    </string>
    <string id="st_stage_icon_csky_secure_marsh_no">
        //<text>We do not have control over the road to the Cordon</text>
<text>我々はCordonへの経路の主導権を獲得していない</text>
    </string>
    <string id="st_stage_icon_csky_secure_marsh_yes">
        //<text>We control the road to the Cordon</text>
<text>我々はCordonへの経路を掌握している</text>
    </string>
    <string id="st_stage_icon_stalker_power_no">
        //<text>We have not achieved superiority </text>
<text>我々は未だ優勢に転じていない</text>
    </string>
    <string id="st_stage_icon_stalker_power_yes">
        //<text>We have achieved superiority </text>
<text>我々は優勢へと転じた</text>
    </string>
    <string id="st_stage_icon_stalker_secure_escape_no">
        //<text>We do not have control over the paths from the Garbage</text>
<text>我々はGarbageへの経路の主導権を獲得していない</text>
    </string>
    <string id="st_stage_icon_stalker_secure_escape_yes">
        //<text>We control the paths from the Garbage</text>
<text>我々はGarbageへの経路を掌握している</text>
    </string>
    <string id="st_stage_icon_stalker_capture_garbage_no">
        //<text>We do not have a foothold at the Garbage</text>
<text>我々はGarbageの足場を確保していない</text>
    </string>
    <string id="st_stage_icon_stalker_capture_garbage_yes">
        //<text>We have a foothold at the Garbage</text>
<text>我々はGarbageの足場を確保している</text>
    </string>
    <string id="st_stage_icon_stalker_eliminate_bandit_no">
        //<text>The bandit base is currently intact</text>
<text>Banditの拠点は現在無傷である</text>
    </string>
    <string id="st_stage_icon_stalker_eliminate_bandit_yes">
        //<text>The bandit base has been destroyed</text>
<text>Banditの拠点は壊滅している</text>
    </string>
    <string id="st_stage_icon_bandit_power_no">
        //<text>We have not achieved superiority </text>
<text>我々は未だ優勢に転じていない</text>
    </string>
    <string id="st_stage_icon_bandit_power_yes">
        //<text>We have achieved superiority </text>
<text>我々は優勢へと転じた</text>
    </string>
    <string id="st_stage_icon_bandit_secure_garbage_no">
        //<text>We do not have control over the roads to the Cordon</text>
<text>我々はCordonへの経路の主導権を獲得していない</text>
    </string>
    <string id="st_stage_icon_bandit_secure_garbage_yes">
        //<text>We control the roads to the Cordon</text>
<text>我々はCordonへの経路を掌握している</text>
    </string>
    <string id="st_stage_icon_bandit_capture_escape_no">
        //<text>We do not have a foothold at the Cordon</text>
<text>我々はCordonの足場を確保していない</text>
    </string>
    <string id="st_stage_icon_bandit_capture_escape_yes">
        //<text>We have a foothold at the Cordon</text>
<text>我々はCordonの足場を確保している</text>
    </string>
    <string id="st_stage_icon_bandit_eliminate_stalker_no">
        //<text>The stalker base is currently intact</text>
<text>Stalkerの拠点は現在無傷である</text>
    </string>
    <string id="st_stage_icon_bandit_eliminate_stalker_yes">
        //<text>The stalker base has been destroyed</text>
<text>Stalkerの拠点は壊滅している</text>
    </string>
    <string id="st_stage_icon_freedom_secure_darkvalley_no">
        //<text>We do not have control over the paths from the Garbage</text>
<text>我々はGarbageからの経路の主導権を獲得していない</text>
    </string>
    <string id="st_stage_icon_freedom_secure_darkvalley_yes">
        //<text>We control the paths from the Garbage</text>
<text>我々はGarbageからの経路を掌握している</text>
    </string>
    <string id="st_stage_icon_freedom_capture_garbage_no">
        //<text>We do not have a foothold at the Garbage</text>
<text>我々はGarbageの足場を確保していない</text>
    </string>
    <string id="st_stage_icon_freedom_capture_garbage_yes">
        //<text>We have a foothold at the Garbage</text>
<text>我々はGarbageの足場を確保している</text>
    </string>
    <string id="st_stage_icon_freedom_secure_garbage_no">
        //<text>We do not have control over the road to Agroprom </text>
<text>我々はAgropromへの経路の主導権を獲得していない</text>
    </string>
    <string id="st_stage_icon_freedom_secure_garbage_yes">
        //<text>We control the road to Agroprom</text>
<text>我々はAgropromへの経路を掌握している</text>
    </string>
    <string id="st_stage_icon_freedom_capture_agroprom_no">
        //<text>We do not have a foothold at Agroprom</text>
<text>我々はAgropromの足場を確保していない</text>
    </string>
    <string id="st_stage_icon_freedom_capture_agroprom_yes">
        //<text>We have a foothold at Agroprom</text>
<text>我々はAgropromの足場を確保している</text>
    </string>
    <string id="st_stage_icon_freedom_eliminate_duty_no">
        //<text>Duty's base is currently intact</text>
<text>Dutyの拠点は現在無傷である</text>
    </string>
    <string id="st_stage_icon_freedom_eliminate_duty_yes">
        //<text>Duty's base has been destroyed</text>
<text>Dutyの拠点は壊滅している</text>
    </string>
    <string id="st_stage_icon_duty_secure_agroprom_no">
        //<text>We do not have control over the paths from the Garbage</text>
<text>我々はGarbageからの経路の主導権を獲得していない</text>
    </string>
    <string id="st_stage_icon_duty_secure_agroprom_yes">
        //<text>We control the paths from the Garbage</text>
<text>我々はGarbageからの経路を掌握している</text>
    </string>
    <string id="st_stage_icon_duty_capture_garbage_no">
        //<text>We do not have a foothold at the Garbage</text>
<text>我々はGarbageの足場を確保していない</text>
    </string>
    <string id="st_stage_icon_duty_capture_garbage_yes">
        //<text>We have a foothold at the Garbage</text>
<text>我々はGarbageの足場を確保している</text>
    </string>
    <string id="st_stage_icon_duty_secure_garbage_no">
        //<text>We do not have control over the road to the Dark Valley</text>
<text>我々はDark Valleyへの経路の主導権を獲得していない</text>
    </string>
    <string id="st_stage_icon_duty_secure_garbage_yes">
        //<text>We control the road to the Dark Valley</text>
<text>我々はDark Valleyへの経路を掌握している</text>
    </string>
    <string id="st_stage_icon_duty_capture_darkvalley_no">
        //<text>We do not have a foothold at the Dark Valley</text>
<text>我々はDark Valleyの足場を確保していない</text>
    </string>
    <string id="st_stage_icon_duty_capture_darkvalley_yes">
        //<text>We have a foothold at the Dark Valley</text>
<text>我々はDark Valleyの足場を確保している</text>
    </string>
    <string id="st_stage_icon_duty_eliminate_freedom_no">
        //<text>Freedom's base is intact</text>
<text>Freedomの拠点は無傷である</text>
    </string>
    <string id="st_stage_icon_duty_eliminate_freedom_yes">
        //<text>Freedom's base has been destroyed</text>
<text>Freedomの拠点は壊滅している</text>
    </string>
    <string id="st_location_renegade">
        //<text>Swamps</text>
<text>Swamps</text>
    </string>
    <string id="st_ui_pda_legend_leader">
        //<text>Faction leader</text>
<text>派閥リーダー</text>
    </string>
    <string id="st_target">
        //<text>Target</text>
<text>目標物</text>
    </string>
    <string id="st_technic_specialization">
        //<text>Specialization:</text>
<text>専門家:</text>
    </string>
    <string id="st_technic_specialization_none">
        //<text>none</text>
<text>なし</text>
    </string>
    <string id="hospital">
        //<text>Deserted hospital</text>
<text>Deserted hospital</text>
    </string>
</string_table>